Point instance procedural
"ptinst_vanilla" is just plain point instancing. The procedural is on the point grid. For this to work, don't refer to a point object on the procedural. It'll simply pick up the points from the object it's applied to.
"ptinst_strawberry" uses a simple CVEX to set a random scale on each instance at render time.
"ptinst_chocolate" demonstrates how to do camera-facing instances at render time, through CVEX.
I want to share a setup for a very basic crowd of spiders.
The animation is defined in CHOP's.
Finally all the spider rig is controlled with the instancepoint() function for each agent.
- Category : Rendering
- Author : Side Effects Forum
- Media : HIP
- Year : 2012
- Operator : SOP
- Lvl : intermediate
- License : Free
- Version : 12