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Point instance procedural

Point instance procedural

"ptinst_vanilla" is just plain point instancing. The procedural is on the point grid. For this to work, don't refer to a point object on the procedural. It'll simply pick up the points from the object it's applied to.

"ptinst_strawberry" uses a simple CVEX to set a random scale on each instance at render time.

"ptinst_chocolate" demonstrates how to do camera-facing instances at render time, through CVEX.

instanced_lights

I want to share a setup for a very basic crowd of spiders.
The animation is defined in CHOP's.
Finally all the spider rig is controlled with the instancepoint() function for each agent.

material_instance_overrides

public