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LSR03 - Custom Shaders

LSR03 - Custom Shaders

Lesson 3 starts our discussion in how to create custom shaders using VOPs. Our task for this module is to create the surface and displacement shader for Patty Pan Squash. Discussions will include the difference between bump shaders and displacement shaders, different illumination models, base color application, color ramps, stripes and patterns. We will focus on explaining the color code system of VOPs, and what the global inputs and outputs do.