houdini tutorial database

Collections
Mograph

Mograph

Controlling your Fractures

Controlling your Fractures

HIP Tricks Volume V

HIP Tricks Volume V

PM - M05 - Flora part1

PM - M05 - Flora part1

PM - M04 - Buildings part 2

PM - M04 - Buildings part 2

PM - M03 - Buildings part 1

PM - M03 - Buildings part 1

PM - M02 - Ultimate Gears

PM - M02 - Ultimate Gears

Street Flood Research and Development

Street Flood Research and Development

Computer Assisted Animation of Line and Paint in Disney Paperman

Computer Assisted Animation of Line and Paint in Disney Paperman

Blood Splash

Blood Splash

baking transforms to world space in houdini

baking transforms to world space in houdini

PM - M01 - Hoses and Pipes

PM - M01 - Hoses and Pipes

Mixamo to Houdini Cloth

Mixamo to Houdini Cloth

Masterclass - Cloth

Masterclass - Cloth

FLIP Viscosity part I II & III

FLIP Viscosity part I II & III

Pixie Dust

Pixie Dust

Fire Simulation Voxel Resolution Test

Fire Simulation Voxel Resolution Test

Pyro - Shape Settings Wedge Tests

Pyro - Shape Settings Wedge Tests

Procedural Smoke Trails

Procedural Smoke Trails

PBR 45  to 3 min render time

PBR 45 to 3 min render time

Disintegrating

Disintegrating

Mandelbrot set

Mandelbrot set

Build your own fluid solver

Build your own fluid solver

Rigging Animation Fundamentals

Rigging Animation Fundamentals

SIGGRAPH Asia 2012

SIGGRAPH Asia 2012

The Copy Loop Technique

The Copy Loop Technique

Network Relationships Vol 1

Network Relationships Vol 1

MasterClass : Bullet

MasterClass : Bullet

Setting up the HDK for Houdini 12 with Visual Studio 2008

Setting up the HDK for Houdini 12 with Visual Studio 2008

LSR11 - Camera Objects

LSR11 - Camera Objects

LSR10 - Non-GUI Rendering

LSR10 - Non-GUI Rendering

LSR09 - Creating An Efficient Lighting Pipelin

LSR09 - Creating An Efficient Lighting Pipelin

LSR08 - Procedurals

LSR08 - Procedurals

LSR07 - Mantra Render Engines

LSR07 - Mantra Render Engines

LSR06 - Light Rig

LSR06 - Light Rig

LSR05 - Light Objects

LSR05 - Light Objects

Introduction to Houdini part I & II

Introduction to Houdini part I & II

Particles Attract to Each Other

Particles Attract to Each Other

Point Clouds

Point Clouds

Sourcing Sop

Sourcing Sop

Introdution to Python & Houdini

Introdution to Python & Houdini

Mathematic Generation

Mathematic Generation

Cellular Automata

Cellular Automata

Ramp to Geometry Profile

Ramp to Geometry Profile

Crownd

Crownd

Dynamics Wet Map

Dynamics Wet Map

Passes

Passes

World of Pictures

World of Pictures

3D Galaxy Creation Effects

3D Galaxy Creation Effects

Python Weather Widget

Python Weather Widget

Halloween Tutorial - Instancing

Halloween Tutorial - Instancing

Bonus Lesson - L-Systems

Bonus Lesson - L-Systems

LSR04 - Shader Development

LSR04 - Shader Development

LSR03 - Custom Shaders

LSR03 - Custom Shaders

LSR02 - Material Gallery

LSR02 - Material Gallery

LSR01 - Scene Set-up

LSR01 - Scene Set-up

Some notes about L-systems

Some notes about L-systems

Point instance procedural

Point instance procedural

Power of Gas Repeat Solver

Power of Gas Repeat Solver

Motion Trails part I, II & III

Motion Trails part I, II & III

merge object using level set

merge object using level set

Levelsets in production: Spider-Man 3 ( siggraph 2007 )

Levelsets in production: Spider-Man 3 ( siggraph 2007 )

The Creation Desk

The Creation Desk

High Resolution Explosion

High Resolution Explosion

Happy Rendering with VEX

Happy Rendering with VEX

Loop Flame

Loop Flame

Pyro H12 I & II

Pyro H12 I & II

AI Vision System

AI Vision System

M12 - Compositing

M12 - Compositing

Displace Volume

Displace Volume

Field3D

Field3D

Voxel Deformers

Voxel Deformers

L-System

L-System

Animating the profiles of fonts/text

Animating the profiles of fonts/text

foam and spray simulation

foam and spray simulation

Group primitives by comparison

Group primitives by comparison

Destruction & Fracture

Destruction & Fracture

Procedural Environment System UDK ( Graduation Project )

Procedural Environment System UDK ( Graduation Project )

3d Mandelbrot Primitive

3d Mandelbrot Primitive

PyroFX - Volcano

PyroFX - Volcano

M11  - Dynamics

M11 - Dynamics

Debris Systems

Debris Systems

Production Volume Rendering I & II (siggraph 2011)

Production Volume Rendering I & II (siggraph 2011)

M10 - First Steps - Particles

M10 - First Steps - Particles

Path Line

Path Line

Pills Scene I , II & III

Pills Scene I , II & III

Masterclass : Fluid Solvers from Scratch

Masterclass : Fluid Solvers from Scratch

M09 - Creating a Custom Shader

M09 - Creating a Custom Shader

M08 - UVs and Materials

M08 - UVs and Materials

M07 - Lights, Camera, Render

M07 - Lights, Camera, Render

M06 - Understanding Attributes & Variables

M06 - Understanding Attributes & Variables

White Water FX for FLIP Fluids

White Water FX for FLIP Fluids

Mantra - Waterfall

Mantra - Waterfall

M05 - Procedural Animation & Expressions

M05 - Procedural Animation & Expressions

Creating simple tornado motion using pointcloud

Creating simple tornado motion using pointcloud

Camera Projection Techniques

Camera Projection Techniques

Drops system - Making of

Drops system - Making of

Curves

Curves

Advanced Lighting

Advanced Lighting

Directable Particles

Directable Particles