houdini tutorial database

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Mandelbrot set

Mandelbrot set

Build your own fluid solver

Build your own fluid solver

The Copy Loop Technique

The Copy Loop Technique

Particles Attract to Each Other

Particles Attract to Each Other

Cellular Automata

Cellular Automata

Point instance procedural

Point instance procedural

Power of Gas Repeat Solver

Power of Gas Repeat Solver

merge object using level set

merge object using level set

High Resolution Explosion

High Resolution Explosion

Happy Rendering with VEX

Happy Rendering with VEX

Displace Volume

Displace Volume

Voxel Deformers

Voxel Deformers

foam and spray simulation

foam and spray simulation

Group primitives by comparison

Group primitives by comparison

Destruction & Fracture

Destruction & Fracture

3d Mandelbrot Primitive

3d Mandelbrot Primitive

Path Line

Path Line

Creating simple tornado motion using pointcloud

Creating simple tornado motion using pointcloud

Spherical Harmonics

Spherical Harmonics

Pyro 2 Work Flow Examples

Pyro 2 Work Flow Examples

Elastic effect on flip fluids

Elastic effect on flip fluids

Open CL Settings

Open CL Settings

Houdini Grid Based Fluids And Dynamics

Houdini Grid Based Fluids And Dynamics

Painting with polygons

Painting with polygons

Distance Vop ? How to get one maximun distance ?

Distance Vop ? How to get one maximun distance ?

Naiad Scene Test

Naiad Scene Test

Velocity Sculpting

Velocity Sculpting

Particle Mesh Breaking

Particle Mesh Breaking

Recursive Network

Recursive Network

SWANN Displacement Challenge

SWANN Displacement Challenge

Unofficial Displacement Rendering Challenge

Unofficial Displacement Rendering Challenge

Pyroclastic Noise Demystified (5 pages)

Pyroclastic Noise Demystified (5 pages)

Smoke Bomb

Smoke Bomb

Flames

Flames

Cloth self shadowing

Cloth self shadowing

Growth and L-Systems

Growth and L-Systems

Multi segement motion blur with particles

Multi segement motion blur with particles

Dijkstra pathfinding with python.

Dijkstra pathfinding with python.

Wire to RBD feedback in DOPs

Wire to RBD feedback in DOPs

Growing Objects

Growing Objects

PBR fun

PBR fun

Cloth and wind resistance

Cloth and wind resistance

Particle motion blur again and some point cloud lighting

Particle motion blur again and some point cloud lighting

Cat

Cat

Wire solver and wire deformer

Wire solver and wire deformer

Wear Shader I & II

Wear Shader I & II

Wormie wire solver things

Wormie wire solver things

Snapping Wires

Snapping Wires

Fatcap Revisited

Fatcap Revisited

Recursively Subdivides a Polygon

Recursively Subdivides a Polygon

A Meditation in Houdini’s foreachSOP

A Meditation in Houdini’s foreachSOP

Sprites On Points Digital Assest

Sprites On Points Digital Assest

The H9 Python-based Rendering Backend

The H9 Python-based Rendering Backend

Krakatoa Shader

Krakatoa Shader

Some Particle Test

Some Particle Test

Chain Shirt

Chain Shirt

Dynamic Spreading Fire

Dynamic Spreading Fire

Mercury Rising

Mercury Rising

Deforming RBDs & again!

Deforming RBDs & again!

Flocking fish

Flocking fish

issue 134 (Q&A) slide

issue 134 (Q&A) slide

issue 125 (Q&A) leafs

issue 125 (Q&A) leafs

issue 137 (Q&A) Vine from particle stream

issue 137 (Q&A) Vine from particle stream

issue 131 (Q&A) Cloud

issue 131 (Q&A) Cloud

Gradual fall objets

Gradual fall objets

ubershader -H11

ubershader -H11

Lsystem Trees

Lsystem Trees

Point cloud presentation

Point cloud presentation

Ink Water

Ink Water

Paper Simulation

Paper Simulation