houdini tutorial database

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Street Flood Research and Development

Street Flood Research and Development

Computer Assisted Animation of Line and Paint in Disney Paperman

Computer Assisted Animation of Line and Paint in Disney Paperman

baking transforms to world space in houdini

baking transforms to world space in houdini

PBR 45  to 3 min render time

PBR 45 to 3 min render time

Setting up the HDK for Houdini 12 with Visual Studio 2008

Setting up the HDK for Houdini 12 with Visual Studio 2008

Point Clouds

Point Clouds

Mathematic Generation

Mathematic Generation

Some notes about L-systems

Some notes about L-systems

Motion Trails part I, II & III

Motion Trails part I, II & III

Levelsets in production: Spider-Man 3 ( siggraph 2007 )

Levelsets in production: Spider-Man 3 ( siggraph 2007 )

The Creation Desk

The Creation Desk

Field3D

Field3D

Procedural Environment System UDK ( Graduation Project )

Procedural Environment System UDK ( Graduation Project )

Production Volume Rendering I & II (siggraph 2011)

Production Volume Rendering I & II (siggraph 2011)

The Art of Rendering

The Art of Rendering

A Method for Animating Viscoelastic Fluids ( siggraph 2004 )

A Method for Animating Viscoelastic Fluids ( siggraph 2004 )

obtain the same detail ... ( volcano )

obtain the same detail ... ( volcano )

Reflectance Functions

Reflectance Functions

the Puffer – from digi to real

the Puffer – from digi to real

Two sticky mud balls

Two sticky mud balls

Cache offset - Frame offset

Cache offset - Frame offset

Ptex workflow

Ptex workflow

Houdini Attributes

Houdini Attributes

Pattern Animation

Pattern Animation

Level of Detail ( l-system )

Level of Detail ( l-system )

Cloth Shader

Cloth Shader

Renderman Workflows

Renderman Workflows

Simple Electric Arc Effect made with Volumes

Simple Electric Arc Effect made with Volumes

The Science of Fluid Sims

The Science of Fluid Sims

Render Passes

Render Passes

Art of Destruction (or Art of Blowing Crap Up)

Art of Destruction (or Art of Blowing Crap Up)

Dream Giver

Dream Giver

Steering Behaviors For Autonomous Characters

Steering Behaviors For Autonomous Characters

On the Spot: Power User Tips and Techniques

On the Spot: Power User Tips and Techniques

Controlled Discrete Streams: The Abstraction of Particle Emission

Controlled Discrete Streams: The Abstraction of Particle Emission

Image-driven Animation

Image-driven Animation

Particle and Metaball

Particle and Metaball

POP Network and Particle Rendering

POP Network and Particle Rendering

Rigid Body Dynamics I & II

Rigid Body Dynamics I & II

Create a Red Blood Cell

Create a Red Blood Cell

Human Ark Lost Town of Switez

Human Ark Lost Town of Switez

The kuler RSS: Accessing a Webservice from a HDA

The kuler RSS: Accessing a Webservice from a HDA

Poor Man's Circle Packing

Poor Man's Circle Packing

Creating a Python Operator

Creating a Python Operator

Shader Writing

Shader Writing

Audio-driven Animation

Audio-driven Animation

COPY with variations

COPY with variations

What is “procedural”?

What is “procedural”?

Getting Start with Houdini

Getting Start with Houdini

Interface Basics ( 12 articles )

Interface Basics ( 12 articles )

Python Snippet to Convert Point Group to Edge Group

Python Snippet to Convert Point Group to Edge Group

Volumes I & II

Volumes I & II

Workshop 10 : L-system

Workshop 10 : L-system

Procedural Animation  Iteration and Recursion

Procedural Animation Iteration and Recursion

Sweep Your Profiles Smart

Sweep Your Profiles Smart

Orient Point Normals Ouside Sphere

Orient Point Normals Ouside Sphere

Use Copy Stamping Instead of Foreach

Use Copy Stamping Instead of Foreach

A Line With Zero or More Points

A Line With Zero or More Points

Use Point Node to Orient Copied Geometry (+ python code)

Use Point Node to Orient Copied Geometry (+ python code)

Breaking Text Into Letters / Groups (+ python code)

Breaking Text Into Letters / Groups (+ python code)

One Unit Displacement

One Unit Displacement

Creating a Simplest Shader

Creating a Simplest Shader

Create Particle Fluid

Create Particle Fluid

Creating a New Shader

Creating a New Shader

l-systems - Turtle Commands

l-systems - Turtle Commands

Hard Shading with Facet and Edge Cusp

Hard Shading with Facet and Edge Cusp

l-system - Quick Start by Example

l-system - Quick Start by Example

Set-up Basic Render

Set-up Basic Render

Fade in / Fade out Effect

Fade in / Fade out Effect

Create VOP Network with Python

Create VOP Network with Python

Quick Dive into VOP SOPS

Quick Dive into VOP SOPS

Volumetric Methods in Visual Effects (SIGGRAPH 2010 course)

Volumetric Methods in Visual Effects (SIGGRAPH 2010 course)

Applying agregation over 3D surfaces

Applying agregation over 3D surfaces

Python Implentation and Workflow Benefits

Python Implentation and Workflow Benefits

Shading and Rendering in H9

Shading and Rendering in H9

Python Tips and Tricks

Python Tips and Tricks

The Power of Houdini's New Shelf

The Power of Houdini's New Shelf

Inside Fire (siggraph 2008)

Inside Fire (siggraph 2008)

Advanced Fluid Simulation

Advanced Fluid Simulation

Jam

Jam

Meteor

Meteor

issue 137 Rigid Body Dynamics

issue 137 Rigid Body Dynamics

Filmakademie

Filmakademie

Baking and Implementing an Ambient Occlusion Texture Map

Baking and Implementing an Ambient Occlusion Texture Map

Writing a VEX shader I , II , III , IV

Writing a VEX shader I , II , III , IV

Metaball Snow Cover

Metaball Snow Cover

Close Mirrored Curve

Close Mirrored Curve

Background Images

Background Images

Curve Width Attribute

Curve Width Attribute

Curves from animation I , II , III , IV

Curves from animation I , II , III , IV

Use GI / Ambient Rendering Pass

Use GI / Ambient Rendering Pass

issue 104 Teddy Bear

issue 104 Teddy Bear

Set-up Basic Composition Network

Set-up Basic Composition Network

Controlling Fluid Simulations with Custom Fields

Controlling Fluid Simulations with Custom Fields

Simultaneous Music, Animation and Sound Techniques

Simultaneous Music, Animation and Sound Techniques

How to Read a 3×3 Matrix

How to Read a 3×3 Matrix

Cheat Sheet

Cheat Sheet

Rotating Points With a 3×3 Matrix

Rotating Points With a 3×3 Matrix