houdini tutorial database

Collections
Mograph

Mograph

Controlling your Fractures

Controlling your Fractures

HIP Tricks Volume V

HIP Tricks Volume V

PM - M05 - Flora part1

PM - M05 - Flora part1

PM - M04 - Buildings part 2

PM - M04 - Buildings part 2

PM - M03 - Buildings part 1

PM - M03 - Buildings part 1

PM - M02 - Ultimate Gears

PM - M02 - Ultimate Gears

Blood Splash

Blood Splash

PM - M01 - Hoses and Pipes

PM - M01 - Hoses and Pipes

Mixamo to Houdini Cloth

Mixamo to Houdini Cloth

Masterclass - Cloth

Masterclass - Cloth

FLIP Viscosity part I II & III

FLIP Viscosity part I II & III

Pixie Dust

Pixie Dust

Fire Simulation Voxel Resolution Test

Fire Simulation Voxel Resolution Test

Pyro - Shape Settings Wedge Tests

Pyro - Shape Settings Wedge Tests

Procedural Smoke Trails

Procedural Smoke Trails

Disintegrating

Disintegrating

Rigging Animation Fundamentals

Rigging Animation Fundamentals

SIGGRAPH Asia 2012

SIGGRAPH Asia 2012

Network Relationships Vol 1

Network Relationships Vol 1

MasterClass : Bullet

MasterClass : Bullet

LSR11 - Camera Objects

LSR11 - Camera Objects

LSR10 - Non-GUI Rendering

LSR10 - Non-GUI Rendering

LSR09 - Creating An Efficient Lighting Pipelin

LSR09 - Creating An Efficient Lighting Pipelin

LSR08 - Procedurals

LSR08 - Procedurals

LSR07 - Mantra Render Engines

LSR07 - Mantra Render Engines

LSR06 - Light Rig

LSR06 - Light Rig

LSR05 - Light Objects

LSR05 - Light Objects

Introduction to Houdini part I & II

Introduction to Houdini part I & II

Sourcing Sop

Sourcing Sop

Introdution to Python & Houdini

Introdution to Python & Houdini

Ramp to Geometry Profile

Ramp to Geometry Profile

Crownd

Crownd

Dynamics Wet Map

Dynamics Wet Map

Passes

Passes

World of Pictures

World of Pictures

3D Galaxy Creation Effects

3D Galaxy Creation Effects

Python Weather Widget

Python Weather Widget

Halloween Tutorial - Instancing

Halloween Tutorial - Instancing

Bonus Lesson - L-Systems

Bonus Lesson - L-Systems

LSR04 - Shader Development

LSR04 - Shader Development

LSR03 - Custom Shaders

LSR03 - Custom Shaders

LSR02 - Material Gallery

LSR02 - Material Gallery

LSR01 - Scene Set-up

LSR01 - Scene Set-up

Loop Flame

Loop Flame

Pyro H12 I & II

Pyro H12 I & II

AI Vision System

AI Vision System

M12 - Compositing

M12 - Compositing

L-System

L-System

Animating the profiles of fonts/text

Animating the profiles of fonts/text

PyroFX - Volcano

PyroFX - Volcano

M11  - Dynamics

M11 - Dynamics

Debris Systems

Debris Systems

M10 - First Steps - Particles

M10 - First Steps - Particles

Pills Scene I , II & III

Pills Scene I , II & III

Masterclass : Fluid Solvers from Scratch

Masterclass : Fluid Solvers from Scratch

M09 - Creating a Custom Shader

M09 - Creating a Custom Shader

M08 - UVs and Materials

M08 - UVs and Materials

M07 - Lights, Camera, Render

M07 - Lights, Camera, Render

M06 - Understanding Attributes & Variables

M06 - Understanding Attributes & Variables

White Water FX for FLIP Fluids

White Water FX for FLIP Fluids

Mantra - Waterfall

Mantra - Waterfall

M05 - Procedural Animation & Expressions

M05 - Procedural Animation & Expressions

Camera Projection Techniques

Camera Projection Techniques

Drops system - Making of

Drops system - Making of

Curves

Curves

Advanced Lighting

Advanced Lighting

Directable Particles

Directable Particles

Audio Driven Animation

Audio Driven Animation

Lights and related Shader and Render settings

Lights and related Shader and Render settings

Geometry Solver - Footprints

Geometry Solver - Footprints

Masterclass - Mantra Rendering

Masterclass - Mantra Rendering

FLIP Fluid Waterfall

FLIP Fluid Waterfall

M04 - Traditional Animation tools

M04 - Traditional Animation tools

M03 - Procedural Modeling And Digital Asset Creation

M03 - Procedural Modeling And Digital Asset Creation

M02 - UI & Modeling

M02 - UI & Modeling

M01 - Intro Workshop

M01 - Intro Workshop

Ripple Effect DirtCheap Method

Ripple Effect DirtCheap Method

Polar Coordinates aka Harmonics

Polar Coordinates aka Harmonics

TheRampParameter

TheRampParameter

Trigonometric Functions I & II

Trigonometric Functions I & II

Bradley Gabe ICEcle - The_Vortex_Force part I & II

Bradley Gabe ICEcle - The_Vortex_Force part I & II

Pyro FX 2 Shader Videos

Pyro FX 2 Shader Videos

Simulation of destructions ( workflow )

Simulation of destructions ( workflow )

ColorMix H12

ColorMix H12

Smoke in H12  I,II & III

Smoke in H12 I,II & III

Procedural Asteroid Hits part I II

Procedural Asteroid Hits part I II

Pyro Effects (HOU204)

Pyro Effects (HOU204)

Water Effect (HOU203)

Water Effect (HOU203)

Compile and debug your plugin for Houdini in Visual Studio 2005

Compile and debug your plugin for Houdini in Visual Studio 2005

Laser weapon - Making of

Laser weapon - Making of

Settings Comparision in Pyro

Settings Comparision in Pyro

Smoke Solver

Smoke Solver

Connections

Connections

Shading with the Mantra Surface Shader

Shading with the Mantra Surface Shader

Creating a Counting Frame

Creating a Counting Frame

Animated polygons influenced by metaballs

Animated polygons influenced by metaballs

Creating the Windows Mystify screensaver effect

Creating the Windows Mystify screensaver effect

Creating dashed lines

Creating dashed lines

Creating a plant pot

Creating a plant pot