houdini tutorial database

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Levelsets in production: Spider-Man 3 ( siggraph 2007 )

Levelsets in production: Spider-Man 3 ( siggraph 2007 )

On the Spot: Power User Tips and Techniques

On the Spot: Power User Tips and Techniques

Creating a Python Operator

Creating a Python Operator

Basic Lighting and Rendering

Basic Lighting and Rendering

Shading and Rendering in H9

Shading and Rendering in H9

The H9 Python-based Rendering Backend

The H9 Python-based Rendering Backend

The Power of Houdini's New Shelf

The Power of Houdini's New Shelf

Masterclass : Python and Houdini 9.5

Masterclass : Python and Houdini 9.5

Advanced Fluid Simulation

Advanced Fluid Simulation

Meteor

Meteor

Creep Tool Line Rotation

Creep Tool Line Rotation

Modeling a soccer ball

Modeling a soccer ball

UV Texturing

UV Texturing

Attribute Transfer

Attribute Transfer

Mercury Rising

Mercury Rising

Procedural Cities

Procedural Cities

Writing a VEX shader I , II , III , IV

Writing a VEX shader I , II , III , IV

Houdini 9 Dynamics

Houdini 9 Dynamics

L-System Essentials I & II

L-System Essentials I & II

Vex Volume I & II

Vex Volume I & II

Algorithmic Botany

Algorithmic Botany

Surface From Particles

Surface From Particles

Feather Ray Lift

Feather Ray Lift

Quadruped Auto Rig Tool

Quadruped Auto Rig Tool

Point Dynamics With CHOPs I & II

Point Dynamics With CHOPs I & II

The LookUp CHOP

The LookUp CHOP

CHOPs Deforming Geometry I , II & III (old school blog)

CHOPs Deforming Geometry I , II & III (old school blog)

Stingray Model Animation

Stingray Model Animation

Introduction to CHOPS

Introduction to CHOPS

SOP Animation

SOP Animation

Copy Stamping

Copy Stamping

Takes

Takes

Interface Lesson

Interface Lesson

TD Volume I & II

TD Volume I & II

H9 Elevator Asset

H9 Elevator Asset

H9 Bridge Asset

H9 Bridge Asset

H9 Fundamentals

H9 Fundamentals

Point Instancing

Point Instancing

Painting point probabilities

Painting point probabilities

Microfacet Models for Refraction throught rough surface

Microfacet Models for Refraction throught rough surface

Working with panes and viewports

Working with panes and viewports