houdini tutorial database

Collections
merge object using level set

merge object using level set

3d Mandelbrot Primitive

3d Mandelbrot Primitive

Houdini Attributes

Houdini Attributes

Pattern Animation

Pattern Animation

Level of Detail ( l-system )

Level of Detail ( l-system )

Cloth Shader

Cloth Shader

Renderman Workflows

Renderman Workflows

the colorpicker tutorial

the colorpicker tutorial

the Foreach SOP

the Foreach SOP

Cloth self shadowing

Cloth self shadowing

Growth and L-Systems

Growth and L-Systems

Multi segement motion blur with particles

Multi segement motion blur with particles

Varying Materials Using A Single Shader

Varying Materials Using A Single Shader

Create a Red Blood Cell

Create a Red Blood Cell

Growing Objects

Growing Objects

PBR fun

PBR fun

Selection

Selection

Cloth and wind resistance

Cloth and wind resistance

Coordinate Systems

Coordinate Systems

Particle motion blur again and some point cloud lighting

Particle motion blur again and some point cloud lighting

Cat

Cat

Exporting Light Passes

Exporting Light Passes

Wire solver and wire deformer

Wire solver and wire deformer

Wear Shader I & II

Wear Shader I & II

Glow I & II

Glow I & II

Motion Blur I & II

Motion Blur I & II

Zdepth Passes

Zdepth Passes

Sprites On Points Digital Assest

Sprites On Points Digital Assest

Volumes I & II

Volumes I & II

A Line With Zero or More Points

A Line With Zero or More Points

Use Point Node to Orient Copied Geometry (+ python code)

Use Point Node to Orient Copied Geometry (+ python code)

Breaking Text Into Letters / Groups (+ python code)

Breaking Text Into Letters / Groups (+ python code)

Create Particle Fluid

Create Particle Fluid

Set-up Basic Render

Set-up Basic Render

Fade in / Fade out Effect

Fade in / Fade out Effect

Masterclass: Crumpling and Tearing

Masterclass: Crumpling and Tearing

Quick Dive into VOP SOPS

Quick Dive into VOP SOPS

Masterclass: Distributed Simulations

Masterclass: Distributed Simulations

Applying agregation over 3D surfaces

Applying agregation over 3D surfaces

Flying Letters I & II

Flying Letters I & II

Depth of Field

Depth of Field

Light Instancing

Light Instancing

Masterclass: Pyro FX

Masterclass: Pyro FX

Surface Shader I , II , III , IV , update

Surface Shader I , II , III , IV , update

Polygons I & II

Polygons I & II

Intro to Houdini (HOU101)

Intro to Houdini (HOU101)

Learning Pyro FX

Learning Pyro FX

Intro to Pyro FX

Intro to Pyro FX

VOP COP Raster Depth Discussion

VOP COP Raster Depth Discussion

Procedural Road Creation I , II & III

Procedural Road Creation I , II & III

Shading and Rendering

Shading and Rendering

New in Houdini 10

New in Houdini 10

Background Images

Background Images

SOP Solver I , II , III & IV

SOP Solver I , II , III & IV

Curves from animation I , II , III , IV

Curves from animation I , II , III , IV

Getting Started with Digital Assets

Getting Started with Digital Assets

Caustic

Caustic

Set-up Basic Composition Network

Set-up Basic Composition Network

Controlling Fluid Simulations with Custom Fields

Controlling Fluid Simulations with Custom Fields

Empowering Digital Assets with Python

Empowering Digital Assets with Python

Intro To Particle Animation

Intro To Particle Animation

Intro to Subsurface Scattering

Intro to Subsurface Scattering

Caustic I , II & III

Caustic I , II & III

Introduction to Rigging

Introduction to Rigging

Character Capturing with Capture Regions

Character Capturing with Capture Regions

Character Capturing using Proximity

Character Capturing using Proximity

Getting Started with Stereoscopy

Getting Started with Stereoscopy

Character Control Rig Setup

Character Control Rig Setup

Multiparms

Multiparms

Python

Python

issue 125 (Q&A) leafs

issue 125 (Q&A) leafs

Character Tools and Workflow

Character Tools and Workflow

Character Skeleton Building

Character Skeleton Building

Getting Started with Auto Rigs

Getting Started with Auto Rigs

CHOPS Animation I & II

CHOPS Animation I & II

Customising Motion Effects

Customising Motion Effects

HScript Expression

HScript Expression

For Each I , II & III

For Each I , II & III

Bundles

Bundles

Groups

Groups

Basics Attributes I , II & III

Basics Attributes I , II & III

HDRI Shader Development for Mantra

HDRI Shader Development for Mantra

Getting Started with Fur Tools

Getting Started with Fur Tools

Houdini Ocean Toolkit

Houdini Ocean Toolkit

Particles I , II & III

Particles I , II & III

Smoke Upres I , II

Smoke Upres I , II

basics smoke I , II & III

basics smoke I , II & III

Basics Volumes I , II & III

Basics Volumes I , II & III

Procedural Text Animation

Procedural Text Animation

CHOPS and Music Driven Animation I , II & III

CHOPS and Music Driven Animation I , II & III

PBR snack

PBR snack

PBR I , II , III , IV

PBR I , II , III , IV

Global Illumination I , II , III & IV

Global Illumination I , II , III & IV

Basics : Mantra

Basics : Mantra

Turbulent Trails I , II , Refining I , II & Ramps

Turbulent Trails I , II , Refining I , II & Ramps

Brickwall I , II , III & IV

Brickwall I , II , III & IV

Wet Map I , II , III , IV

Wet Map I , II , III , IV