houdini tutorial database

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Displace Volume

Displace Volume

Laser weapon - Making of

Laser weapon - Making of

Two sticky mud balls

Two sticky mud balls

Simple Electric Arc Effect made with Volumes

Simple Electric Arc Effect made with Volumes

Render Passes

Render Passes

Dijkstra pathfinding with python.

Dijkstra pathfinding with python.

Contained Fluids - Andrew Lyons

Contained Fluids - Andrew Lyons

Image-driven Animation

Image-driven Animation

Particle and Metaball

Particle and Metaball

POP Network and Particle Rendering

POP Network and Particle Rendering

Rigid Body Dynamics I & II

Rigid Body Dynamics I & II

Particle Exercise I & II

Particle Exercise I & II

How To Turn Particles Into Geometry

How To Turn Particles Into Geometry

The Matrix Ripple and Other Uses

The Matrix Ripple and Other Uses

Simple Modeling of a Chair

Simple Modeling of a Chair

Compositing I & II

Compositing I & II

Wormie wire solver things

Wormie wire solver things

Recursively Subdivides a Polygon

Recursively Subdivides a Polygon

A Meditation in Houdini’s foreachSOP

A Meditation in Houdini’s foreachSOP

Audio-driven Animation

Audio-driven Animation

COPY with variations

COPY with variations

What is “procedural”?

What is “procedural”?

Getting Start with Houdini

Getting Start with Houdini

Interface Basics ( 12 articles )

Interface Basics ( 12 articles )

Millions of Particles I & II

Millions of Particles I & II

Workshop 10 : L-system

Workshop 10 : L-system

Procedural Animation  Iteration and Recursion

Procedural Animation Iteration and Recursion

Sweep Your Profiles Smart

Sweep Your Profiles Smart

Orient Point Normals Ouside Sphere

Orient Point Normals Ouside Sphere

Use Copy Stamping Instead of Foreach

Use Copy Stamping Instead of Foreach

Creating a Simplest Shader

Creating a Simplest Shader

Creating a New Shader

Creating a New Shader

Hard Shading with Facet and Edge Cusp

Hard Shading with Facet and Edge Cusp

Volumetric Methods in Visual Effects (SIGGRAPH 2010 course)

Volumetric Methods in Visual Effects (SIGGRAPH 2010 course)

Python Implentation and Workflow Benefits

Python Implentation and Workflow Benefits

Destruction

Destruction

Python Tips and Tricks

Python Tips and Tricks

FLIP Fluid Winespill

FLIP Fluid Winespill

Krakatoa Shader

Krakatoa Shader

Some Particle Test

Some Particle Test

UVs I , II , III & IV

UVs I , II , III & IV

DJ Turntables (Low Detail)

DJ Turntables (Low Detail)

Back To Basics

Back To Basics

Sweep and Skin That Thing

Sweep and Skin That Thing

Masterclass : Introduction to FLIP Fluids

Masterclass : Introduction to FLIP Fluids

Low Poly Flashlight

Low Poly Flashlight

MasterClass : Python & Houdini 11

MasterClass : Python & Houdini 11

issue 137 Rigid Body Dynamics

issue 137 Rigid Body Dynamics

Chuck Close Effect

Chuck Close Effect

Pinboard Effect I & II

Pinboard Effect I & II

Auto-Fence asset I & II

Auto-Fence asset I & II

Houdini Production Techniques (HOU201)

Houdini Production Techniques (HOU201)

Procedural Animation Techniques

Procedural Animation Techniques

Baking and Implementing an Ambient Occlusion Texture Map

Baking and Implementing an Ambient Occlusion Texture Map

Rigging

Rigging

MasterClass : Mantra & Houdini 11

MasterClass : Mantra & Houdini 11

The Great Escape II

The Great Escape II

The Great Escape I

The Great Escape I

Geometry Intersections I & II

Geometry Intersections I & II

Close Mirrored Curve

Close Mirrored Curve

Use GI / Ambient Rendering Pass

Use GI / Ambient Rendering Pass

Fluid Effect for TD's

Fluid Effect for TD's

Building Generation

Building Generation

How to Read a 3×3 Matrix

How to Read a 3×3 Matrix

Full Compositing I , II , III & IV

Full Compositing I , II , III & IV

Rotating Points With a 3×3 Matrix

Rotating Points With a 3×3 Matrix

Smoke And Dust

Smoke And Dust

XML Based Procedural Cities

XML Based Procedural Cities

Flocking fish

Flocking fish

issue 134 (Q&A) slide

issue 134 (Q&A) slide

issue 131 (Q&A) Cloud

issue 131 (Q&A) Cloud

Vop Scatter Color

Vop Scatter Color

Parenting

Parenting

Attribute Transfer I & II

Attribute Transfer I & II

ubershader -H11

ubershader -H11

Point Clouds I & II

Point Clouds I & II

Lighting in H11 I , II

Lighting in H11 I , II

Discovery Logo

Discovery Logo

Dynamics Spheres

Dynamics Spheres

DOPs / Keyframes I, II, III, IV

DOPs / Keyframes I, II, III, IV

DOPs Forces I, II, III

DOPs Forces I, II, III