houdini tutorial database

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Fire Simulation Voxel Resolution Test

Fire Simulation Voxel Resolution Test

Crownd

Crownd

High Resolution Explosion

High Resolution Explosion

Field3D

Field3D

Production Volume Rendering I & II (siggraph 2011)

Production Volume Rendering I & II (siggraph 2011)

Creating simple tornado motion using pointcloud

Creating simple tornado motion using pointcloud

Water Effect (HOU203)

Water Effect (HOU203)

Compile and debug your plugin for Houdini in Visual Studio 2005

Compile and debug your plugin for Houdini in Visual Studio 2005

Asteroids and Instancing

Asteroids and Instancing

Painting with polygons

Painting with polygons

Ptex workflow

Ptex workflow

Symmetry

Symmetry

The Science of Fluid Sims

The Science of Fluid Sims

Art of Destruction (or Art of Blowing Crap Up)

Art of Destruction (or Art of Blowing Crap Up)

Naiad Scene Test

Naiad Scene Test

Velocity Sculpting

Velocity Sculpting

Particle Mesh Breaking

Particle Mesh Breaking

Recursive Network

Recursive Network

Dream Giver

Dream Giver

Webinar: Houdini in Games

Webinar: Houdini in Games

Pyroclastic Noise Demystified (5 pages)

Pyroclastic Noise Demystified (5 pages)

Glass Ice Animation

Glass Ice Animation

Flocking Systems

Flocking Systems

Flames

Flames

Procedural Lighting Field

Procedural Lighting Field

Human Ark Lost Town of Switez

Human Ark Lost Town of Switez

Import Tracking Data

Import Tracking Data

Wire to RBD feedback in DOPs

Wire to RBD feedback in DOPs

Snapping Wires

Snapping Wires

Fatcap Revisited

Fatcap Revisited

Python Snippet to Convert Point Group to Edge Group

Python Snippet to Convert Point Group to Edge Group

One Unit Displacement

One Unit Displacement

l-systems - Turtle Commands

l-systems - Turtle Commands

l-system - Quick Start by Example

l-system - Quick Start by Example

Create VOP Network with Python

Create VOP Network with Python

Resize Smoke Box with Object

Resize Smoke Box with Object

Digital Assets

Digital Assets

Intro to Rendering

Intro to Rendering

Zbrush

Zbrush

Introduction to Procedural Animation and Shading

Introduction to Procedural Animation and Shading

Procedural Rock Field Creation

Procedural Rock Field Creation

Introduction to Visual Effect

Introduction to Visual Effect

Fluid Transform I & II

Fluid Transform I & II

Shader Interface Design

Shader Interface Design

Facture Keyframe

Facture Keyframe

SpeedTree Introduction

SpeedTree Introduction

Chain Shirt

Chain Shirt

Creating Procedural Rigs and Controlling Motion

Creating Procedural Rigs and Controlling Motion

L-systems for trees in Houdini

L-systems for trees in Houdini

Matrix Bullet Time I , II & III

Matrix Bullet Time I , II & III

Hip Tricks Volume IV

Hip Tricks Volume IV

Hip Tricks Volume III

Hip Tricks Volume III

Hip Tricks Volume II

Hip Tricks Volume II

GO Procedural I , II & III

GO Procedural I , II & III

Metaball Snow Cover

Metaball Snow Cover

Curve Width Attribute

Curve Width Attribute

Hip Tricks Volume I

Hip Tricks Volume I

Colourmix

Colourmix

Test Tube Smoke

Test Tube Smoke

Dry Ice

Dry Ice

Particle Leaves

Particle Leaves

Cheat Sheet

Cheat Sheet

Introduction to Lighting and Shading for Artists

Introduction to Lighting and Shading for Artists

Glass / Ice I , II & III

Glass / Ice I , II & III

Deforming RBDs & again!

Deforming RBDs & again!

28 free Lessons

28 free Lessons

Pixar Online Library

Pixar Online Library

issue 137 (Q&A) Vine from particle stream

issue 137 (Q&A) Vine from particle stream

Intro to Pyro and Smoke Solvers I & II

Intro to Pyro and Smoke Solvers I & II

Point Normals use in the Copy node

Point Normals use in the Copy node

Expressions

Expressions

User interface

User interface

Crowd Simulation I

Crowd Simulation I

3Delight Interoperability

3Delight Interoperability

Webinar Digital Asset

Webinar Digital Asset

RIO Blue Sky Studio

RIO Blue Sky Studio

Rendering a curve as tube

Rendering a curve as tube

Gradual fall objets

Gradual fall objets

Fractals and Terrains

Fractals and Terrains

Voronoi Dynamic Fracturing

Voronoi Dynamic Fracturing

Particles smoke I & II

Particles smoke I & II

Sourcing

Sourcing

Materials in H11 I & II

Materials in H11 I & II

Paint with Point Cloud vop

Paint with Point Cloud vop

Power Plant

Power Plant

Ink Water

Ink Water

Pulverize Effect

Pulverize Effect

Particle flow on surface

Particle flow on surface

Waves

Waves

Trails

Trails

Replicators I II & III

Replicators I II & III

Paper Simulation

Paper Simulation

Time

Time

We can dance

We can dance

Bubbles single solver pbr

Bubbles single solver pbr

Webinar Lighting & Rendering

Webinar Lighting & Rendering

Clean up Volume Sample/Gradient?

Clean up Volume Sample/Gradient?

low-overhead particle sequence

low-overhead particle sequence

RGB lighting using takes

RGB lighting using takes

Axis Animation Dead Island

Axis Animation Dead Island