houdini tutorial database

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Computer Assisted Animation of Line and Paint in Disney Paperman

Computer Assisted Animation of Line and Paint in Disney Paperman

Blood Splash

Blood Splash

FLIP Viscosity part I II & III

FLIP Viscosity part I II & III

Pixie Dust

Pixie Dust

Pyro - Shape Settings Wedge Tests

Pyro - Shape Settings Wedge Tests

Procedural Smoke Trails

Procedural Smoke Trails

PBR 45  to 3 min render time

PBR 45 to 3 min render time

SIGGRAPH Asia 2012

SIGGRAPH Asia 2012

The Copy Loop Technique

The Copy Loop Technique

Setting up the HDK for Houdini 12 with Visual Studio 2008

Setting up the HDK for Houdini 12 with Visual Studio 2008

LSR11 - Camera Objects

LSR11 - Camera Objects

LSR10 - Non-GUI Rendering

LSR10 - Non-GUI Rendering

LSR09 - Creating An Efficient Lighting Pipelin

LSR09 - Creating An Efficient Lighting Pipelin

LSR08 - Procedurals

LSR08 - Procedurals

LSR07 - Mantra Render Engines

LSR07 - Mantra Render Engines

LSR06 - Light Rig

LSR06 - Light Rig

LSR05 - Light Objects

LSR05 - Light Objects

Introduction to Houdini part I & II

Introduction to Houdini part I & II

Particles Attract to Each Other

Particles Attract to Each Other

Point Clouds

Point Clouds

Sourcing Sop

Sourcing Sop

Introdution to Python & Houdini

Introdution to Python & Houdini

Mathematic Generation

Mathematic Generation

Cellular Automata

Cellular Automata

Ramp to Geometry Profile

Ramp to Geometry Profile

Dynamics Wet Map

Dynamics Wet Map

Passes

Passes

World of Pictures

World of Pictures

3D Galaxy Creation Effects

3D Galaxy Creation Effects

Python Weather Widget

Python Weather Widget

Halloween Tutorial - Instancing

Halloween Tutorial - Instancing

Bonus Lesson - L-Systems

Bonus Lesson - L-Systems

LSR04 - Shader Development

LSR04 - Shader Development

LSR03 - Custom Shaders

LSR03 - Custom Shaders

LSR02 - Material Gallery

LSR02 - Material Gallery

LSR01 - Scene Set-up

LSR01 - Scene Set-up

Some notes about L-systems

Some notes about L-systems

Point instance procedural

Point instance procedural

Power of Gas Repeat Solver

Power of Gas Repeat Solver

Motion Trails part I, II & III

Motion Trails part I, II & III

The Creation Desk

The Creation Desk

Loop Flame

Loop Flame

Pyro H12 I & II

Pyro H12 I & II

AI Vision System

AI Vision System

M12 - Compositing

M12 - Compositing

Voxel Deformers

Voxel Deformers

Animating the profiles of fonts/text

Animating the profiles of fonts/text

foam and spray simulation

foam and spray simulation

Group primitives by comparison

Group primitives by comparison

Destruction & Fracture

Destruction & Fracture

Procedural Environment System UDK ( Graduation Project )

Procedural Environment System UDK ( Graduation Project )

PyroFX - Volcano

PyroFX - Volcano

M11  - Dynamics

M11 - Dynamics

Debris Systems

Debris Systems

M10 - First Steps - Particles

M10 - First Steps - Particles

Path Line

Path Line

Pills Scene I , II & III

Pills Scene I , II & III

Masterclass : Fluid Solvers from Scratch

Masterclass : Fluid Solvers from Scratch

M09 - Creating a Custom Shader

M09 - Creating a Custom Shader

M08 - UVs and Materials

M08 - UVs and Materials

M07 - Lights, Camera, Render

M07 - Lights, Camera, Render

M06 - Understanding Attributes & Variables

M06 - Understanding Attributes & Variables

White Water FX for FLIP Fluids

White Water FX for FLIP Fluids

Mantra - Waterfall

Mantra - Waterfall

M05 - Procedural Animation & Expressions

M05 - Procedural Animation & Expressions

Camera Projection Techniques

Camera Projection Techniques

Drops system - Making of

Drops system - Making of

Curves

Curves

Advanced Lighting

Advanced Lighting

Directable Particles

Directable Particles

Audio Driven Animation

Audio Driven Animation

Lights and related Shader and Render settings

Lights and related Shader and Render settings

The Art of Rendering

The Art of Rendering

Spherical Harmonics

Spherical Harmonics

Geometry Solver - Footprints

Geometry Solver - Footprints

Masterclass - Mantra Rendering

Masterclass - Mantra Rendering

FLIP Fluid Waterfall

FLIP Fluid Waterfall

M04 - Traditional Animation tools

M04 - Traditional Animation tools

M03 - Procedural Modeling And Digital Asset Creation

M03 - Procedural Modeling And Digital Asset Creation

M02 - UI & Modeling

M02 - UI & Modeling

M01 - Intro Workshop

M01 - Intro Workshop

Ripple Effect DirtCheap Method

Ripple Effect DirtCheap Method

Polar Coordinates aka Harmonics

Polar Coordinates aka Harmonics

TheRampParameter

TheRampParameter

Trigonometric Functions I & II

Trigonometric Functions I & II

Bradley Gabe ICEcle - The_Vortex_Force part I & II

Bradley Gabe ICEcle - The_Vortex_Force part I & II

Pyro FX 2 Shader Videos

Pyro FX 2 Shader Videos

Pyro 2 Work Flow Examples

Pyro 2 Work Flow Examples

Simulation of destructions ( workflow )

Simulation of destructions ( workflow )

ColorMix H12

ColorMix H12

Smoke in H12  I,II & III

Smoke in H12 I,II & III

Elastic effect on flip fluids

Elastic effect on flip fluids

obtain the same detail ... ( volcano )

obtain the same detail ... ( volcano )

Open CL Settings

Open CL Settings

Houdini Grid Based Fluids And Dynamics

Houdini Grid Based Fluids And Dynamics

the Puffer – from digi to real

the Puffer – from digi to real

Procedural Asteroid Hits part I II

Procedural Asteroid Hits part I II

Pyro Effects (HOU204)

Pyro Effects (HOU204)

Settings Comparision in Pyro

Settings Comparision in Pyro

Smoke Solver

Smoke Solver