houdini tutorial database

Collections
Mograph

Mograph

Controlling your Fractures

Controlling your Fractures

PM - M02 - Ultimate Gears

PM - M02 - Ultimate Gears

Blood Splash

Blood Splash

baking transforms to world space in houdini

baking transforms to world space in houdini

Mixamo to Houdini Cloth

Mixamo to Houdini Cloth

Masterclass - Cloth

Masterclass - Cloth

FLIP Viscosity part I II & III

FLIP Viscosity part I II & III

Pixie Dust

Pixie Dust

Pyro - Shape Settings Wedge Tests

Pyro - Shape Settings Wedge Tests

PBR 45  to 3 min render time

PBR 45 to 3 min render time

Mandelbrot set

Mandelbrot set

Build your own fluid solver

Build your own fluid solver

SIGGRAPH Asia 2012

SIGGRAPH Asia 2012

The Copy Loop Technique

The Copy Loop Technique

Network Relationships Vol 1

Network Relationships Vol 1

MasterClass : Bullet

MasterClass : Bullet

Setting up the HDK for Houdini 12 with Visual Studio 2008

Setting up the HDK for Houdini 12 with Visual Studio 2008

LSR09 - Creating An Efficient Lighting Pipelin

LSR09 - Creating An Efficient Lighting Pipelin

LSR08 - Procedurals

LSR08 - Procedurals

LSR07 - Mantra Render Engines

LSR07 - Mantra Render Engines

LSR06 - Light Rig

LSR06 - Light Rig

Particles Attract to Each Other

Particles Attract to Each Other

Point Clouds

Point Clouds

Introdution to Python & Houdini

Introdution to Python & Houdini

Dynamics Wet Map

Dynamics Wet Map

3D Galaxy Creation Effects

3D Galaxy Creation Effects

Python Weather Widget

Python Weather Widget

Halloween Tutorial - Instancing

Halloween Tutorial - Instancing

LSR04 - Shader Development

LSR04 - Shader Development

Some notes about L-systems

Some notes about L-systems

Point instance procedural

Point instance procedural

Motion Trails part I, II & III

Motion Trails part I, II & III

merge object using level set

merge object using level set

Happy Rendering with VEX

Happy Rendering with VEX

Loop Flame

Loop Flame

Pyro H12 I & II

Pyro H12 I & II

Displace Volume

Displace Volume

Voxel Deformers

Voxel Deformers

Group primitives by comparison

Group primitives by comparison

PyroFX - Volcano

PyroFX - Volcano

Debris Systems

Debris Systems

Production Volume Rendering I & II (siggraph 2011)

Production Volume Rendering I & II (siggraph 2011)

Path Line

Path Line

Pills Scene I , II & III

Pills Scene I , II & III

White Water FX for FLIP Fluids

White Water FX for FLIP Fluids

Advanced Lighting

Advanced Lighting

Directable Particles

Directable Particles

Audio Driven Animation

Audio Driven Animation

The Art of Rendering

The Art of Rendering

Geometry Solver - Footprints

Geometry Solver - Footprints

Masterclass - Mantra Rendering

Masterclass - Mantra Rendering

FLIP Fluid Waterfall

FLIP Fluid Waterfall

Ripple Effect DirtCheap Method

Ripple Effect DirtCheap Method

Polar Coordinates aka Harmonics

Polar Coordinates aka Harmonics

Trigonometric Functions I & II

Trigonometric Functions I & II

Bradley Gabe ICEcle - The_Vortex_Force part I & II

Bradley Gabe ICEcle - The_Vortex_Force part I & II

Pyro FX 2 Shader Videos

Pyro FX 2 Shader Videos

Pyro 2 Work Flow Examples

Pyro 2 Work Flow Examples

ColorMix H12

ColorMix H12

Smoke in H12  I,II & III

Smoke in H12 I,II & III

obtain the same detail ... ( volcano )

obtain the same detail ... ( volcano )

Open CL Settings

Open CL Settings

Procedural Asteroid Hits part I II

Procedural Asteroid Hits part I II

Pyro Effects (HOU204)

Pyro Effects (HOU204)

Water Effect (HOU203)

Water Effect (HOU203)

Laser weapon - Making of

Laser weapon - Making of

Settings Comparision in Pyro

Settings Comparision in Pyro

Smoke Solver

Smoke Solver

Connections

Connections

Shading with the Mantra Surface Shader

Shading with the Mantra Surface Shader

Animated polygons influenced by metaballs

Animated polygons influenced by metaballs

Creating the Windows Mystify screensaver effect

Creating the Windows Mystify screensaver effect

Asteroids and Instancing

Asteroids and Instancing

Painting with polygons

Painting with polygons

Ptex workflow

Ptex workflow

Distance Vop ? How to get one maximun distance ?

Distance Vop ? How to get one maximun distance ?

Pattern Animation

Pattern Animation

Level of Detail ( l-system )

Level of Detail ( l-system )

Cloth Shader

Cloth Shader

Renderman Workflows

Renderman Workflows

Simple Electric Arc Effect made with Volumes

Simple Electric Arc Effect made with Volumes

Render Passes

Render Passes

the colorpicker tutorial

the colorpicker tutorial

the Foreach SOP

the Foreach SOP

Velocity Sculpting

Velocity Sculpting

Particle Mesh Breaking

Particle Mesh Breaking

Recursive Network

Recursive Network

SWANN Displacement Challenge

SWANN Displacement Challenge

Unofficial Displacement Rendering Challenge

Unofficial Displacement Rendering Challenge

Webinar: Houdini in Games

Webinar: Houdini in Games

Glass Ice Animation

Glass Ice Animation

Smoke Bomb

Smoke Bomb

Flocking Systems

Flocking Systems

Flames

Flames

Cloth self shadowing

Cloth self shadowing

Growth and L-Systems

Growth and L-Systems

Multi segement motion blur with particles

Multi segement motion blur with particles

Controlled Discrete Streams: The Abstraction of Particle Emission

Controlled Discrete Streams: The Abstraction of Particle Emission

Image-driven Animation

Image-driven Animation