houdini tutorial database

Collections
Mograph

Mograph

Pixie Dust

Pixie Dust

Procedural Smoke Trails

Procedural Smoke Trails

Disintegrating

Disintegrating

Particles Attract to Each Other

Particles Attract to Each Other

Point Clouds

Point Clouds

World of Pictures

World of Pictures

3D Galaxy Creation Effects

3D Galaxy Creation Effects

Motion Trails part I, II & III

Motion Trails part I, II & III

merge object using level set

merge object using level set

AI Vision System

AI Vision System

Displace Volume

Displace Volume

Voxel Deformers

Voxel Deformers

foam and spray simulation

foam and spray simulation

Group primitives by comparison

Group primitives by comparison

Debris Systems

Debris Systems

M10 - First Steps - Particles

M10 - First Steps - Particles

Drops system - Making of

Drops system - Making of

Directable Particles

Directable Particles

Geometry Solver - Footprints

Geometry Solver - Footprints

Ripple Effect DirtCheap Method

Ripple Effect DirtCheap Method

Bradley Gabe ICEcle - The_Vortex_Force part I & II

Bradley Gabe ICEcle - The_Vortex_Force part I & II

Procedural Asteroid Hits part I II

Procedural Asteroid Hits part I II

Laser weapon - Making of

Laser weapon - Making of

Two sticky mud balls

Two sticky mud balls

Connections

Connections

Animated polygons influenced by metaballs

Animated polygons influenced by metaballs

Creating the Windows Mystify screensaver effect

Creating the Windows Mystify screensaver effect

Pattern Animation

Pattern Animation

Simple Electric Arc Effect made with Volumes

Simple Electric Arc Effect made with Volumes

Particle Mesh Breaking

Particle Mesh Breaking

Recursive Network

Recursive Network

Pyroclastic Noise Demystified (5 pages)

Pyroclastic Noise Demystified (5 pages)

Flocking Systems

Flocking Systems

Flames

Flames

Multi segement motion blur with particles

Multi segement motion blur with particles

Controlled Discrete Streams: The Abstraction of Particle Emission

Controlled Discrete Streams: The Abstraction of Particle Emission

Contained Fluids - Andrew Lyons

Contained Fluids - Andrew Lyons

Particle and Metaball

Particle and Metaball

POP Network and Particle Rendering

POP Network and Particle Rendering

Procedural Lighting Field

Procedural Lighting Field

Particle Exercise I & II

Particle Exercise I & II

How To Turn Particles Into Geometry

How To Turn Particles Into Geometry

Particle motion blur again and some point cloud lighting

Particle motion blur again and some point cloud lighting

Fatcap Revisited

Fatcap Revisited

Millions of Particles I & II

Millions of Particles I & II

Introduction to Visual Effect

Introduction to Visual Effect

Flying Letters I & II

Flying Letters I & II

Jam

Jam

Meteor

Meteor

Krakatoa Shader

Krakatoa Shader

Some Particle Test

Some Particle Test

Attribute Transfer

Attribute Transfer

Chuck Close Effect

Chuck Close Effect

Mercury Rising

Mercury Rising

Matrix Bullet Time I , II & III

Matrix Bullet Time I , II & III

Pinboard Effect I & II

Pinboard Effect I & II

Intro to Houdini (HOU101)

Intro to Houdini (HOU101)

Hip Tricks Volume IV

Hip Tricks Volume IV

Hip Tricks Volume III

Hip Tricks Volume III

Hip Tricks Volume II

Hip Tricks Volume II

Emitting Particles Using A Bounding Object And Its Normals I , II & III

Emitting Particles Using A Bounding Object And Its Normals I , II & III

Hip Tricks Volume I

Hip Tricks Volume I

Particle Leaves

Particle Leaves

Intro To Particle Animation

Intro To Particle Animation

Deforming RBDs & again!

Deforming RBDs & again!

Flocking fish

Flocking fish

Surface From Particles

Surface From Particles

Particle Spray On Waves

Particle Spray On Waves

Creep Tool With Copy Stamping

Creep Tool With Copy Stamping

Feather Ray Lift

Feather Ray Lift

issue 125 (Q&A) leafs

issue 125 (Q&A) leafs

issue 137 (Q&A) Vine from particle stream

issue 137 (Q&A) Vine from particle stream

issue 131 (Q&A) Cloud

issue 131 (Q&A) Cloud

Technical Effects

Technical Effects

Special Effects II (legacy series)

Special Effects II (legacy series)

Special Effects I (legacy series)

Special Effects I (legacy series)

Fractals and Terrains

Fractals and Terrains

Particles I , II & III

Particles I , II & III

Particles smoke I & II

Particles smoke I & II

Basics Volumes I , II & III

Basics Volumes I , II & III

Ink Water

Ink Water

Pulverize Effect

Pulverize Effect

Particle flow on surface

Particle flow on surface

Waves

Waves

Trails

Trails

Replicators I II & III

Replicators I II & III

Paper Simulation

Paper Simulation

Time

Time

Turbulent Trails I , II , Refining I , II & Ramps

Turbulent Trails I , II , Refining I , II & Ramps

Bubbles single solver pbr

Bubbles single solver pbr

Wet Map I , II , III , IV

Wet Map I , II , III , IV

Clean up Volume Sample/Gradient?

Clean up Volume Sample/Gradient?

low-overhead particle sequence

low-overhead particle sequence