houdini tutorial database

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Dynamics Wet Map

Dynamics Wet Map

Passes

Passes

Loop Flame

Loop Flame

Pyro H12 I & II

Pyro H12 I & II

Pills Scene I , II & III

Pills Scene I , II & III

Curves

Curves

ColorMix H12

ColorMix H12

Smoke in H12  I,II & III

Smoke in H12 I,II & III

Basics: Subdivision

Basics: Subdivision

Symmetry

Symmetry

Glass Ice Animation

Glass Ice Animation

Compositing I & II

Compositing I & II

Selection

Selection

Coordinate Systems

Coordinate Systems

Exporting Light Passes

Exporting Light Passes

Glow I & II

Glow I & II

Illuminance Loop

Illuminance Loop

Motion Blur I & II

Motion Blur I & II

Zdepth Passes

Zdepth Passes

Millions of Particles I & II

Millions of Particles I & II

Digital Assets

Digital Assets

Zbrush

Zbrush

Fluid Transform I & II

Fluid Transform I & II

Facture Keyframe

Facture Keyframe

Flying Letters I & II

Flying Letters I & II

Depth of Field

Depth of Field

Light Instancing

Light Instancing

FLIP Fluid Winespill

FLIP Fluid Winespill

Surface Shader I , II , III , IV , update

Surface Shader I , II , III , IV , update

Polygons I & II

Polygons I & II

UVs I , II , III & IV

UVs I , II , III & IV

SOP Solver I , II , III & IV

SOP Solver I , II , III & IV

Colourmix

Colourmix

Test Tube Smoke

Test Tube Smoke

Dry Ice

Dry Ice

Particle Leaves

Particle Leaves

Full Compositing I , II , III & IV

Full Compositing I , II , III & IV

Caustic I , II & III

Caustic I , II & III

Glass / Ice I , II & III

Glass / Ice I , II & III

CHOPS Animation I & II

CHOPS Animation I & II

For Each I , II & III

For Each I , II & III

Bundles

Bundles

Parenting

Parenting

Groups

Groups

Basics Attributes I , II & III

Basics Attributes I , II & III

Attribute Transfer I & II

Attribute Transfer I & II

Particles I , II & III

Particles I , II & III

Particles smoke I & II

Particles smoke I & II

Smoke Upres I , II

Smoke Upres I , II

basics smoke I , II & III

basics smoke I , II & III

Sourcing

Sourcing

Basics Volumes I , II & III

Basics Volumes I , II & III

CHOPS and Music Driven Animation I , II & III

CHOPS and Music Driven Animation I , II & III

Point Clouds I & II

Point Clouds I & II

Materials in H11 I & II

Materials in H11 I & II

Lighting in H11 I , II

Lighting in H11 I , II

PBR I , II , III , IV

PBR I , II , III , IV

Global Illumination I , II , III & IV

Global Illumination I , II , III & IV

Basics : Mantra

Basics : Mantra

Time

Time

Discovery Logo

Discovery Logo

Turbulent Trails I , II , Refining I , II & Ramps

Turbulent Trails I , II , Refining I , II & Ramps

Brickwall I , II , III & IV

Brickwall I , II , III & IV

Wet Map I , II , III , IV

Wet Map I , II , III , IV

Dynamics Spheres

Dynamics Spheres

DOPs / Keyframes I, II, III, IV

DOPs / Keyframes I, II, III, IV

DOPs Forces I, II, III

DOPs Forces I, II, III