houdini tutorial database

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PM - M05 - Flora part1

PM - M05 - Flora part1

PM - M04 - Buildings part 2

PM - M04 - Buildings part 2

PM - M03 - Buildings part 1

PM - M03 - Buildings part 1

PM - M02 - Ultimate Gears

PM - M02 - Ultimate Gears

PM - M01 - Hoses and Pipes

PM - M01 - Hoses and Pipes

Mixamo to Houdini Cloth

Mixamo to Houdini Cloth

Masterclass - Cloth

Masterclass - Cloth

MasterClass : Bullet

MasterClass : Bullet

LSR11 - Camera Objects

LSR11 - Camera Objects

LSR10 - Non-GUI Rendering

LSR10 - Non-GUI Rendering

LSR09 - Creating An Efficient Lighting Pipelin

LSR09 - Creating An Efficient Lighting Pipelin

LSR08 - Procedurals

LSR08 - Procedurals

LSR07 - Mantra Render Engines

LSR07 - Mantra Render Engines

LSR06 - Light Rig

LSR06 - Light Rig

LSR05 - Light Objects

LSR05 - Light Objects

Halloween Tutorial - Instancing

Halloween Tutorial - Instancing

Bonus Lesson - L-Systems

Bonus Lesson - L-Systems

LSR04 - Shader Development

LSR04 - Shader Development

LSR03 - Custom Shaders

LSR03 - Custom Shaders

LSR02 - Material Gallery

LSR02 - Material Gallery

LSR01 - Scene Set-up

LSR01 - Scene Set-up

M12 - Compositing

M12 - Compositing

PyroFX - Volcano

PyroFX - Volcano

M11  - Dynamics

M11 - Dynamics

M10 - First Steps - Particles

M10 - First Steps - Particles

Masterclass : Fluid Solvers from Scratch

Masterclass : Fluid Solvers from Scratch

M09 - Creating a Custom Shader

M09 - Creating a Custom Shader

M08 - UVs and Materials

M08 - UVs and Materials

M07 - Lights, Camera, Render

M07 - Lights, Camera, Render

M06 - Understanding Attributes & Variables

M06 - Understanding Attributes & Variables

White Water FX for FLIP Fluids

White Water FX for FLIP Fluids

Mantra - Waterfall

Mantra - Waterfall

M05 - Procedural Animation & Expressions

M05 - Procedural Animation & Expressions

Geometry Solver - Footprints

Geometry Solver - Footprints

Masterclass - Mantra Rendering

Masterclass - Mantra Rendering

FLIP Fluid Waterfall

FLIP Fluid Waterfall

M04 - Traditional Animation tools

M04 - Traditional Animation tools

M03 - Procedural Modeling And Digital Asset Creation

M03 - Procedural Modeling And Digital Asset Creation

M02 - UI & Modeling

M02 - UI & Modeling

M01 - Intro Workshop

M01 - Intro Workshop

Pyro FX 2 Shader Videos

Pyro FX 2 Shader Videos

Elastic effect on flip fluids

Elastic effect on flip fluids

obtain the same detail ... ( volcano )

obtain the same detail ... ( volcano )

Open CL Settings

Open CL Settings

Dream Giver

Dream Giver

Webinar: Houdini in Games

Webinar: Houdini in Games

Smoke Bomb

Smoke Bomb

Flames

Flames

Contained Fluids - Andrew Lyons

Contained Fluids - Andrew Lyons

Human Ark Lost Town of Switez

Human Ark Lost Town of Switez

Masterclass: On Fire

Masterclass: On Fire

Rays Normals

Rays Normals

Masterclass: Crumpling and Tearing

Masterclass: Crumpling and Tearing

Masterclass: Distributed Simulations

Masterclass: Distributed Simulations

Resize Smoke Box with Object

Resize Smoke Box with Object

Image Viewer: MPlay's Compare Images

Image Viewer: MPlay's Compare Images

Basic Lighting and Rendering

Basic Lighting and Rendering

Creating a Gas Solver

Creating a Gas Solver

Shading and Rendering in H9

Shading and Rendering in H9

Python Tips and Tricks

Python Tips and Tricks

The H9 Python-based Rendering Backend

The H9 Python-based Rendering Backend

The Power of Houdini's New Shelf

The Power of Houdini's New Shelf

Inside Fire (siggraph 2008)

Inside Fire (siggraph 2008)

Masterclass : Fluids Technical Evening

Masterclass : Fluids Technical Evening

Masterclass : Python and Houdini 9.5

Masterclass : Python and Houdini 9.5

Masterclass : Implementing Spectral Colors in Mantra

Masterclass : Implementing Spectral Colors in Mantra

Advanced Fluid Simulation

Advanced Fluid Simulation

Masterclass: Pyro FX

Masterclass: Pyro FX

Masterclass: Advanced Tool Building

Masterclass: Advanced Tool Building

Masterclass: Rendering With Mantra

Masterclass: Rendering With Mantra

Creep Tool Line Rotation

Creep Tool Line Rotation

Modeling a soccer ball

Modeling a soccer ball

UV Texturing

UV Texturing

Orienting Objects to a Curve

Orienting Objects to a Curve

Surface Operations

Surface Operations

Carve Tool

Carve Tool

Attribute Transfer

Attribute Transfer

Masterclass : Introduction to FLIP Fluids

Masterclass : Introduction to FLIP Fluids

Python in Houdini for Technical Directors

Python in Houdini for Technical Directors

MasterClass : Python & Houdini 11

MasterClass : Python & Houdini 11

Dynamic Spreading Fire

Dynamic Spreading Fire

MasterClass : Mantra & Houdini 11

MasterClass : Mantra & Houdini 11

Wireframe Render

Wireframe Render

Learning Pyro FX

Learning Pyro FX

The Wedge ROP

The Wedge ROP

GO Procedural I , II & III

GO Procedural I , II & III

Intro to Pyro FX

Intro to Pyro FX

Geometry Intersections I & II

Geometry Intersections I & II

Introduction to Fluid Dynamics

Introduction to Fluid Dynamics

Houdini 9 Dynamics

Houdini 9 Dynamics

Transferring Color With Dynamics

Transferring Color With Dynamics

Surface From Particles

Surface From Particles

Particle Spray On Waves

Particle Spray On Waves

Creep Tool With Copy Stamping

Creep Tool With Copy Stamping

Feather Ray Lift

Feather Ray Lift

Masterclass : In-Depth Look at Fur

Masterclass : In-Depth Look at Fur

Character Tools and Workflow

Character Tools and Workflow

Quadruped Auto Rig Tool

Quadruped Auto Rig Tool

Point Dynamics With CHOPs I & II

Point Dynamics With CHOPs I & II

Webinar Digital Asset

Webinar Digital Asset