houdini tutorial database

Collections
LSR11 - Camera Objects

LSR11 - Camera Objects

LSR10 - Non-GUI Rendering

LSR10 - Non-GUI Rendering

LSR07 - Mantra Render Engines

LSR07 - Mantra Render Engines

Halloween Tutorial - Instancing

Halloween Tutorial - Instancing

Pills Scene I , II & III

Pills Scene I , II & III

M07 - Lights, Camera, Render

M07 - Lights, Camera, Render

Mantra - Waterfall

Mantra - Waterfall

Advanced Lighting

Advanced Lighting

Lights and related Shader and Render settings

Lights and related Shader and Render settings

Masterclass - Mantra Rendering

Masterclass - Mantra Rendering

Level of Detail ( l-system )

Level of Detail ( l-system )

Renderman Workflows

Renderman Workflows

Render Passes

Render Passes

PBR fun

PBR fun

Exporting Light Passes

Exporting Light Passes

Motion Blur I & II

Motion Blur I & II

Zdepth Passes

Zdepth Passes

Set-up Basic Render

Set-up Basic Render

Masterclass: Distributed Simulations

Masterclass: Distributed Simulations

Intro to Rendering

Intro to Rendering

Basic Lighting and Rendering

Basic Lighting and Rendering

Depth of Field

Depth of Field

Masterclass: Rendering With Mantra

Masterclass: Rendering With Mantra

MasterClass : Mantra & Houdini 11

MasterClass : Mantra & Houdini 11

Wireframe Render

Wireframe Render

The Wedge ROP

The Wedge ROP

Shading and Rendering

Shading and Rendering

Use GI / Ambient Rendering Pass

Use GI / Ambient Rendering Pass

Caustic

Caustic

Introduction to Lighting and Shading for Artists

Introduction to Lighting and Shading for Artists

Caustic I , II & III

Caustic I , II & III

Introduction to Mantra

Introduction to Mantra

Getting Started with Stereoscopy

Getting Started with Stereoscopy

3Delight Interoperability

3Delight Interoperability

PBR snack

PBR snack

PBR I , II , III , IV

PBR I , II , III , IV

Global Illumination I , II , III & IV

Global Illumination I , II , III & IV

Basics : Mantra

Basics : Mantra

RGB lighting using takes

RGB lighting using takes