houdini tutorial database

Collections
LSR08 - Procedurals

LSR08 - Procedurals

LSR02 - Material Gallery

LSR02 - Material Gallery

M09 - Creating a Custom Shader

M09 - Creating a Custom Shader

Pyro FX 2 Shader Videos

Pyro FX 2 Shader Videos

Shading with the Mantra Surface Shader

Shading with the Mantra Surface Shader

Ptex workflow

Ptex workflow

Naiad Scene Test

Naiad Scene Test

SWANN Displacement Challenge

SWANN Displacement Challenge

Unofficial Displacement Rendering Challenge

Unofficial Displacement Rendering Challenge

Varying Materials Using A Single Shader

Varying Materials Using A Single Shader

Coordinate Systems

Coordinate Systems

Particle motion blur again and some point cloud lighting

Particle motion blur again and some point cloud lighting

Wear Shader I & II

Wear Shader I & II

Illuminance Loop

Illuminance Loop

Shader Writing

Shader Writing

One Unit Displacement

One Unit Displacement

Creating a Simplest Shader

Creating a Simplest Shader

Creating a New Shader

Creating a New Shader

Zbrush

Zbrush

Introduction to Procedural Animation and Shading

Introduction to Procedural Animation and Shading

Shader Interface Design

Shader Interface Design

Shading and Rendering in H9

Shading and Rendering in H9

Masterclass : Implementing Spectral Colors in Mantra

Masterclass : Implementing Spectral Colors in Mantra

Surface Shader I , II , III , IV , update

Surface Shader I , II , III , IV , update

Baking and Implementing an Ambient Occlusion Texture Map

Baking and Implementing an Ambient Occlusion Texture Map

Surface and Displacement shader tutorials

Surface and Displacement shader tutorials

Intro to Subsurface Scattering

Intro to Subsurface Scattering

Glass / Ice I , II & III

Glass / Ice I , II & III

HDRI Shader Development for Mantra

HDRI Shader Development for Mantra

Rendering a curve as tube

Rendering a curve as tube

ubershader -H11

ubershader -H11

Materials in H11 I & II

Materials in H11 I & II

Webinar Lighting & Rendering

Webinar Lighting & Rendering