houdini tutorial database

Collections
Mandelbrot set

Mandelbrot set

Particles Attract to Each Other

Particles Attract to Each Other

Point Clouds

Point Clouds

Cellular Automata

Cellular Automata

LSR04 - Shader Development

LSR04 - Shader Development

LSR03 - Custom Shaders

LSR03 - Custom Shaders

merge object using level set

merge object using level set

AI Vision System

AI Vision System

Displace Volume

Displace Volume

Voxel Deformers

Voxel Deformers

foam and spray simulation

foam and spray simulation

Group primitives by comparison

Group primitives by comparison

3d Mandelbrot Primitive

3d Mandelbrot Primitive

Path Line

Path Line

Spherical Harmonics

Spherical Harmonics

Ripple Effect DirtCheap Method

Ripple Effect DirtCheap Method

Polar Coordinates aka Harmonics

Polar Coordinates aka Harmonics

TheRampParameter

TheRampParameter

Laser weapon - Making of

Laser weapon - Making of

Painting with polygons

Painting with polygons

Distance Vop ? How to get one maximun distance ?

Distance Vop ? How to get one maximun distance ?

Pyroclastic Noise Demystified (5 pages)

Pyroclastic Noise Demystified (5 pages)

Multi segement motion blur with particles

Multi segement motion blur with particles

Image-driven Animation

Image-driven Animation

Growing Objects

Growing Objects

Image Planes ( 6 articles )

Image Planes ( 6 articles )

Volumes I & II

Volumes I & II

Create VOP Network with Python

Create VOP Network with Python

Quick Dive into VOP SOPS

Quick Dive into VOP SOPS

Chuck Close Effect

Chuck Close Effect

Writing a VEX shader I , II , III , IV

Writing a VEX shader I , II , III , IV

Vex Volume I & II

Vex Volume I & II

Flocking fish

Flocking fish

Vop Scatter Color

Vop Scatter Color

Fractals and Terrains

Fractals and Terrains

Point Clouds I & II

Point Clouds I & II

Paint with Point Cloud vop

Paint with Point Cloud vop