houdini tutorial database

Collections
28 free Lessons

28 free Lessons

3Delight Interoperability

3Delight Interoperability

3D Galaxy Creation Effects

3D Galaxy Creation Effects

3d Mandelbrot Primitive

3d Mandelbrot Primitive

Advanced Character Rigging I & II

Advanced Character Rigging I & II

Advanced Fluid Simulation

Advanced Fluid Simulation

Advanced Lighting

Advanced Lighting

AI Vision System

AI Vision System

Algorithmic Botany

Algorithmic Botany

Animated polygons influenced by metaballs

Animated polygons influenced by metaballs

Animating the profiles of fonts/text

Animating the profiles of fonts/text

Applying agregation over 3D surfaces

Applying agregation over 3D surfaces

Art of Destruction (or Art of Blowing Crap Up)

Art of Destruction (or Art of Blowing Crap Up)

The Art of Rendering

The Art of Rendering

Asteroids and Instancing

Asteroids and Instancing

Attribute Transfer

Attribute Transfer

Attribute Transfer I & II

Attribute Transfer I & II

Audio Driven Animation

Audio Driven Animation

Audio-driven Animation

Audio-driven Animation

Auto-Fence asset I & II

Auto-Fence asset I & II

Avalanche Previsualization

Avalanche Previsualization

Axis Animation Dead Island

Axis Animation Dead Island

Background Images

Background Images

Back To Basics

Back To Basics

Baking and Implementing an Ambient Occlusion Texture Map

Baking and Implementing an Ambient Occlusion Texture Map

baking transforms to world space in houdini

baking transforms to world space in houdini

Basic Lighting and Rendering

Basic Lighting and Rendering

Basics Attributes I , II & III

Basics Attributes I , II & III

Basics : Mantra

Basics : Mantra

basics smoke I , II & III

basics smoke I , II & III

Basics: Subdivision

Basics: Subdivision

Basics Volumes I , II & III

Basics Volumes I , II & III

Blood Splash

Blood Splash

Bonus Lesson - L-Systems

Bonus Lesson - L-Systems

Bradley Gabe ICEcle - The_Vortex_Force part I & II

Bradley Gabe ICEcle - The_Vortex_Force part I & II

Breaking Text Into Letters / Groups (+ python code)

Breaking Text Into Letters / Groups (+ python code)

Brickwall I , II , III & IV

Brickwall I , II , III & IV

Bubbles single solver pbr

Bubbles single solver pbr

Building Generation

Building Generation

Build your own fluid solver

Build your own fluid solver

Bundles

Bundles

Cache offset - Frame offset

Cache offset - Frame offset

Camera Projection Techniques

Camera Projection Techniques

Carve Tool

Carve Tool

Cat

Cat

Caustic

Caustic

Caustic I , II & III

Caustic I , II & III

Cellular Automata

Cellular Automata

Chain Shirt

Chain Shirt

Character Capturing using Proximity

Character Capturing using Proximity

Character Capturing with Capture Regions

Character Capturing with Capture Regions

Character Control Rig Setup

Character Control Rig Setup

Character Skeleton Building

Character Skeleton Building

Character Tools and Workflow

Character Tools and Workflow

Cheat Sheet

Cheat Sheet

CHOPS and Music Driven Animation I , II & III

CHOPS and Music Driven Animation I , II & III

CHOPS Animation I & II

CHOPS Animation I & II

CHOPs Deforming Geometry I , II & III (old school blog)

CHOPs Deforming Geometry I , II & III (old school blog)

Chuck Close Effect

Chuck Close Effect

Clean up Volume Sample/Gradient?

Clean up Volume Sample/Gradient?

Close Mirrored Curve

Close Mirrored Curve

Cloth and wind resistance

Cloth and wind resistance

Cloth Intro And Exporting Simulations

Cloth Intro And Exporting Simulations

Cloth self shadowing

Cloth self shadowing

Cloth Shader

Cloth Shader

ColorMix H12

ColorMix H12

the colorpicker tutorial

the colorpicker tutorial

Colourmix

Colourmix

Combining Procedural Anim and RDB

Combining Procedural Anim and RDB

Compile and debug your plugin for Houdini in Visual Studio 2005

Compile and debug your plugin for Houdini in Visual Studio 2005

Compositing I & II

Compositing I & II

Computer Assisted Animation of Line and Paint in Disney Paperman

Computer Assisted Animation of Line and Paint in Disney Paperman

Connections

Connections

Constraining Cloth To a Bar I & II

Constraining Cloth To a Bar I & II

Contained Fluids - Andrew Lyons

Contained Fluids - Andrew Lyons

Controlled Discrete Streams: The Abstraction of Particle Emission

Controlled Discrete Streams: The Abstraction of Particle Emission

Controlling Fluid Simulations with Custom Fields

Controlling Fluid Simulations with Custom Fields

Controlling your Fractures

Controlling your Fractures

Coordinate Systems

Coordinate Systems

The Copy Loop Technique

The Copy Loop Technique

Copy Stamping

Copy Stamping

COPY with variations

COPY with variations

Create Particle Fluid

Create Particle Fluid

Create a Red Blood Cell

Create a Red Blood Cell

Create VOP Network with Python

Create VOP Network with Python

Creating a Counting Frame

Creating a Counting Frame

Creating dashed lines

Creating dashed lines

Creating a Gas Solver

Creating a Gas Solver

Creating a New Shader

Creating a New Shader

Creating a plant pot

Creating a plant pot

Creating Procedural Rigs and Controlling Motion

Creating Procedural Rigs and Controlling Motion

Creating a Python Operator

Creating a Python Operator

Creating a Simplest Shader

Creating a Simplest Shader

Creating simple tornado motion using pointcloud

Creating simple tornado motion using pointcloud

Creating the Windows Mystify screensaver effect

Creating the Windows Mystify screensaver effect

The Creation Desk

The Creation Desk

Creep Tool Line Rotation

Creep Tool Line Rotation

Creep Tool With Copy Stamping

Creep Tool With Copy Stamping

Crowd Simulation I

Crowd Simulation I