houdini tutorial database

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Animating the profiles of fonts/text

Animating the profiles of fonts/text

Audio Driven Animation

Audio Driven Animation

Audio-driven Animation

Audio-driven Animation

CHOPS Animation I & II

CHOPS Animation I & II

CHOPS and Music Driven Animation I , II & III

CHOPS and Music Driven Animation I , II & III

CHOPs Deforming Geometry I , II & III (old school blog)

CHOPs Deforming Geometry I , II & III (old school blog)

Curves from animation I , II , III , IV

Curves from animation I , II , III , IV

Customising Motion Effects

Customising Motion Effects

Discovery Logo

Discovery Logo

Image-driven Animation

Image-driven Animation

Introduction to CHOPS

Introduction to CHOPS

Introduction to Procedural Animation and Shading

Introduction to Procedural Animation and Shading

M04 - Traditional Animation tools

M04 - Traditional Animation tools

M05 - Procedural Animation & Expressions

M05 - Procedural Animation & Expressions

Point Dynamics With CHOPs I & II

Point Dynamics With CHOPs I & II

Procedural Animation  Iteration and Recursion

Procedural Animation Iteration and Recursion

Procedural Animation Techniques

Procedural Animation Techniques

Procedural Text Animation

Procedural Text Animation

SOP Animation

SOP Animation

Simultaneous Music, Animation and Sound Techniques

Simultaneous Music, Animation and Sound Techniques

Stingray Model Animation

Stingray Model Animation

The LookUp CHOP

The LookUp CHOP

Advanced Character Rigging I & II

Advanced Character Rigging I & II

Cat

Cat

Character Capturing using Proximity

Character Capturing using Proximity

Character Capturing with Capture Regions

Character Capturing with Capture Regions

Character Control Rig Setup

Character Control Rig Setup

Character Skeleton Building

Character Skeleton Building

Character Tools and Workflow

Character Tools and Workflow

Creating Procedural Rigs and Controlling Motion

Creating Procedural Rigs and Controlling Motion

Crowd Simulation I

Crowd Simulation I

Getting Started with Auto Rigs

Getting Started with Auto Rigs

Getting Started with Fur Tools

Getting Started with Fur Tools

Introduction to Rigging

Introduction to Rigging

Masterclass : In-Depth Look at Fur

Masterclass : In-Depth Look at Fur

Masterclass - Cloth

Masterclass - Cloth

Quadruped Auto Rig Tool

Quadruped Auto Rig Tool

Rigging

Rigging

Rigging Animation Fundamentals

Rigging Animation Fundamentals

Rigging Introduction (legacy series)

Rigging Introduction (legacy series)

Technical Rigging I,II,III,IV

Technical Rigging I,II,III,IV

Technical Rigging V

Technical Rigging V

issue 104 Teddy Bear

issue 104 Teddy Bear

Compositing I & II

Compositing I & II

Fade in / Fade out Effect

Fade in / Fade out Effect

Full Compositing I , II , III & IV

Full Compositing I , II , III & IV

HIP Tricks Volume V

HIP Tricks Volume V

M12 - Compositing

M12 - Compositing

Set-up Basic Composition Network

Set-up Basic Composition Network

VOP COP Raster Depth Discussion

VOP COP Raster Depth Discussion

Cellular Automata

Cellular Automata

Compile and debug your plugin for Houdini in Visual Studio 2005

Compile and debug your plugin for Houdini in Visual Studio 2005

Create VOP Network with Python

Create VOP Network with Python

Creating a Python Operator

Creating a Python Operator

Crownd

Crownd

Dijkstra pathfinding with python.

Dijkstra pathfinding with python.

Empowering Digital Assets with Python

Empowering Digital Assets with Python

Happy Rendering with VEX

Happy Rendering with VEX

Introdution to Python & Houdini

Introdution to Python & Houdini

MasterClass : Python & Houdini 11

MasterClass : Python & Houdini 11

Masterclass : Python and Houdini 9.5

Masterclass : Python and Houdini 9.5

Masterclass: Advanced Tool Building

Masterclass: Advanced Tool Building

Python

Python

Python Creating Tools

Python Creating Tools

Python Implentation and Workflow Benefits

Python Implentation and Workflow Benefits

Python Snippet to Convert Point Group to Edge Group

Python Snippet to Convert Point Group to Edge Group

Python Tips and Tricks

Python Tips and Tricks

Python Weather Widget

Python Weather Widget

Python in Houdini for Technical Directors

Python in Houdini for Technical Directors

Setting up the HDK for Houdini 12 with Visual Studio 2008

Setting up the HDK for Houdini 12 with Visual Studio 2008

Shader Writing

Shader Writing

The H9 Python-based Rendering Backend

The H9 Python-based Rendering Backend

The Power of Houdini's New Shelf

The Power of Houdini's New Shelf

The kuler RSS: Accessing a Webservice from a HDA

The kuler RSS: Accessing a Webservice from a HDA

Vex Volume I & II

Vex Volume I & II

XML Based Procedural Cities

XML Based Procedural Cities

ubershader -H11

ubershader -H11

Advanced Fluid Simulation

Advanced Fluid Simulation

Avalanche Previsualization

Avalanche Previsualization

Blood Splash

Blood Splash

Brickwall I , II , III & IV

Brickwall I , II , III & IV

Build your own fluid solver

Build your own fluid solver

Cloth Intro And Exporting Simulations

Cloth Intro And Exporting Simulations

Cloth and wind resistance

Cloth and wind resistance

Cloth self shadowing

Cloth self shadowing

ColorMix H12

ColorMix H12

Colourmix

Colourmix

Combining Procedural Anim and RDB

Combining Procedural Anim and RDB

Constraining Cloth To a Bar I & II

Constraining Cloth To a Bar I & II

Controlling your Fractures

Controlling your Fractures

Create Particle Fluid

Create Particle Fluid

Creating a Gas Solver

Creating a Gas Solver

Creating simple tornado motion using pointcloud

Creating simple tornado motion using pointcloud

DOPs / Keyframes I, II, III, IV

DOPs / Keyframes I, II, III, IV

DOPs Forces I, II, III

DOPs Forces I, II, III

Destruction & Fracture

Destruction & Fracture

Dry Ice

Dry Ice

Dynamic Spreading Fire

Dynamic Spreading Fire

Dynamics Spheres

Dynamics Spheres

Dynamics Wet Map

Dynamics Wet Map