houdini tutorial database

Collections
Settings Comparision in Pyro

Settings Comparision in Pyro

Street Flood Research and Development

Street Flood Research and Development

Drops system - Making of

Drops system - Making of

Simulation of destructions ( workflow )

Simulation of destructions ( workflow )

Microfacet Models for Refraction throught rough surface

Microfacet Models for Refraction throught rough surface

Production Volume Rendering I & II (siggraph 2011)

Production Volume Rendering I & II (siggraph 2011)

The Creation Desk

The Creation Desk

Volumetric Methods in Visual Effects (SIGGRAPH 2010 course)

Volumetric Methods in Visual Effects (SIGGRAPH 2010 course)

Cache offset - Frame offset

Cache offset - Frame offset

Chain Shirt

Chain Shirt

Motion Trails part I, II & III

Motion Trails part I, II & III

Some notes about L-systems

Some notes about L-systems

baking transforms to world space in houdini

baking transforms to world space in houdini

Particle Mesh Breaking

Particle Mesh Breaking

Recursive Network

Recursive Network

Velocity Sculpting

Velocity Sculpting

Naiad Scene Test

Naiad Scene Test

foam and spray simulation

foam and spray simulation

Fire Simulation Voxel Resolution Test

Fire Simulation Voxel Resolution Test

Pyro - Shape Settings Wedge Tests

Pyro - Shape Settings Wedge Tests

Python Implentation and Workflow Benefits

Python Implentation and Workflow Benefits

Destruction & Fracture

Destruction & Fracture

Distance Vop ? How to get one maximun distance ?

Distance Vop ? How to get one maximun distance ?

Particles Attract to Each Other

Particles Attract to Each Other

Point instance procedural

Point instance procedural

merge object using level set

merge object using level set

Advanced Fluid Simulation

Advanced Fluid Simulation

Attribute Transfer

Attribute Transfer

Avalanche Previsualization

Avalanche Previsualization

Axis Animation Dead Island

Axis Animation Dead Island

Basic Lighting and Rendering

Basic Lighting and Rendering

Bonus Lesson - L-Systems

Bonus Lesson - L-Systems

CHOPs Deforming Geometry I , II & III (old school blog)

CHOPs Deforming Geometry I , II & III (old school blog)

Carve Tool

Carve Tool

Character Tools and Workflow

Character Tools and Workflow

Contained Fluids - Andrew Lyons

Contained Fluids - Andrew Lyons

Copy Stamping

Copy Stamping

Creating a Gas Solver

Creating a Gas Solver

Creep Tool Line Rotation

Creep Tool Line Rotation

Creep Tool With Copy Stamping

Creep Tool With Copy Stamping

Dream Giver

Dream Giver

Dynamic Spreading Fire

Dynamic Spreading Fire

Elastic effect on flip fluids

Elastic effect on flip fluids

FLIP Fluid Waterfall

FLIP Fluid Waterfall

Feather Ray Lift

Feather Ray Lift

Flames

Flames

GO Procedural I , II & III

GO Procedural I , II & III

Geometry Intersections I & II

Geometry Intersections I & II

Geometry Solver - Footprints

Geometry Solver - Footprints

HScript Expression

HScript Expression

Halloween Tutorial - Instancing

Halloween Tutorial - Instancing

Houdini 9 Dynamics

Houdini 9 Dynamics

Human Ark Lost Town of Switez

Human Ark Lost Town of Switez

Image Viewer: MPlay's Compare Images

Image Viewer: MPlay's Compare Images

Inside Fire (siggraph 2008)

Inside Fire (siggraph 2008)

Interface Lesson

Interface Lesson

Intro to Pyro FX

Intro to Pyro FX

Introduction to CHOPS

Introduction to CHOPS

Introduction to Fluid Dynamics

Introduction to Fluid Dynamics

LSR01 - Scene Set-up

LSR01 - Scene Set-up

LSR02 - Material Gallery

LSR02 - Material Gallery

LSR03 - Custom Shaders

LSR03 - Custom Shaders

LSR04 - Shader Development

LSR04 - Shader Development

LSR05 - Light Objects

LSR05 - Light Objects

LSR06 - Light Rig

LSR06 - Light Rig

LSR07 - Mantra Render Engines

LSR07 - Mantra Render Engines

LSR08 - Procedurals

LSR08 - Procedurals

LSR09 - Creating An Efficient Lighting Pipelin

LSR09 - Creating An Efficient Lighting Pipelin

LSR10 - Non-GUI Rendering

LSR10 - Non-GUI Rendering

LSR11 - Camera Objects

LSR11 - Camera Objects

Learning Pyro FX

Learning Pyro FX

Lsystem Trees

Lsystem Trees

M01 - Intro Workshop

M01 - Intro Workshop

M02 - UI & Modeling

M02 - UI & Modeling

M03 - Procedural Modeling And Digital Asset Creation

M03 - Procedural Modeling And Digital Asset Creation

M04 - Traditional Animation tools

M04 - Traditional Animation tools

M05 - Procedural Animation & Expressions

M05 - Procedural Animation & Expressions

M06 - Understanding Attributes & Variables

M06 - Understanding Attributes & Variables

M07 - Lights, Camera, Render

M07 - Lights, Camera, Render

M08 - UVs and Materials

M08 - UVs and Materials

M09 - Creating a Custom Shader

M09 - Creating a Custom Shader

M10 - First Steps - Particles

M10 - First Steps - Particles

M11  - Dynamics

M11 - Dynamics

M12 - Compositing

M12 - Compositing

Mantra - Waterfall

Mantra - Waterfall

MasterClass : Bullet

MasterClass : Bullet

MasterClass : Mantra & Houdini 11

MasterClass : Mantra & Houdini 11

MasterClass : Python & Houdini 11

MasterClass : Python & Houdini 11

Masterclass : Fluid Solvers from Scratch

Masterclass : Fluid Solvers from Scratch

Masterclass : Fluids Technical Evening

Masterclass : Fluids Technical Evening

Masterclass : Implementing Spectral Colors in Mantra

Masterclass : Implementing Spectral Colors in Mantra

Masterclass : In-Depth Look at Fur

Masterclass : In-Depth Look at Fur

Masterclass : Introduction to FLIP Fluids

Masterclass : Introduction to FLIP Fluids

Masterclass : Python and Houdini 9.5

Masterclass : Python and Houdini 9.5

Masterclass - Cloth

Masterclass - Cloth

Masterclass - Mantra Rendering

Masterclass - Mantra Rendering

Masterclass: Advanced Tool Building

Masterclass: Advanced Tool Building

Masterclass: Crumpling and Tearing

Masterclass: Crumpling and Tearing

Masterclass: Distributed Simulations

Masterclass: Distributed Simulations

Masterclass: On Fire

Masterclass: On Fire