houdini tutorial database

Collections
3d Mandelbrot Primitive

3d Mandelbrot Primitive

AI Vision System

AI Vision System

Cellular Automata

Cellular Automata

Chuck Close Effect

Chuck Close Effect

Create VOP Network with Python

Create VOP Network with Python

Displace Volume

Displace Volume

Distance Vop ? How to get one maximun distance ?

Distance Vop ? How to get one maximun distance ?

Flocking fish

Flocking fish

Fractals and Terrains

Fractals and Terrains

Group primitives by comparison

Group primitives by comparison

Growing Objects

Growing Objects

Image Planes ( 6 articles )

Image Planes ( 6 articles )

Image-driven Animation

Image-driven Animation

LSR03 - Custom Shaders

LSR03 - Custom Shaders

LSR04 - Shader Development

LSR04 - Shader Development

Laser weapon - Making of

Laser weapon - Making of

Mandelbrot set

Mandelbrot set

Multi segement motion blur with particles

Multi segement motion blur with particles

Paint with Point Cloud vop

Paint with Point Cloud vop

Painting with polygons

Painting with polygons

Particles Attract to Each Other

Particles Attract to Each Other

Path Line

Path Line

Point Clouds

Point Clouds

Point Clouds I & II

Point Clouds I & II

Polar Coordinates aka Harmonics

Polar Coordinates aka Harmonics

Pyroclastic Noise Demystified (5 pages)

Pyroclastic Noise Demystified (5 pages)

Quick Dive into VOP SOPS

Quick Dive into VOP SOPS

Ripple Effect DirtCheap Method

Ripple Effect DirtCheap Method

Spherical Harmonics

Spherical Harmonics

TheRampParameter

TheRampParameter

Vex Volume I & II

Vex Volume I & II

Volumes I & II

Volumes I & II

Vop Scatter Color

Vop Scatter Color

Voxel Deformers

Voxel Deformers

Writing a VEX shader I , II , III , IV

Writing a VEX shader I , II , III , IV

foam and spray simulation

foam and spray simulation

merge object using level set

merge object using level set

A Line With Zero or More Points

A Line With Zero or More Points

A Meditation in Houdini’s foreachSOP

A Meditation in Houdini’s foreachSOP

Asteroids and Instancing

Asteroids and Instancing

Attribute Transfer

Attribute Transfer

Attribute Transfer I & II

Attribute Transfer I & II

Auto-Fence asset I & II

Auto-Fence asset I & II

Back To Basics

Back To Basics

Basics Attributes I , II & III

Basics Attributes I , II & III

Basics Volumes I , II & III

Basics Volumes I , II & III

Basics: Subdivision

Basics: Subdivision

Bonus Lesson - L-Systems

Bonus Lesson - L-Systems

Breaking Text Into Letters / Groups (+ python code)

Breaking Text Into Letters / Groups (+ python code)

Building Generation

Building Generation

COPY with variations

COPY with variations

Cache offset - Frame offset

Cache offset - Frame offset

Camera Projection Techniques

Camera Projection Techniques

Carve Tool

Carve Tool

Chain Shirt

Chain Shirt

Character Capturing using Proximity

Character Capturing using Proximity

Character Capturing with Capture Regions

Character Capturing with Capture Regions

Character Control Rig Setup

Character Control Rig Setup

Cloth self shadowing

Cloth self shadowing

Create a Red Blood Cell

Create a Red Blood Cell

Creating a Counting Frame

Creating a Counting Frame

Creating a Python Operator

Creating a Python Operator

Creating dashed lines

Creating dashed lines

Creep Tool Line Rotation

Creep Tool Line Rotation

Creep Tool With Copy Stamping

Creep Tool With Copy Stamping

Crowd Simulation I

Crowd Simulation I

Curve Width Attribute

Curve Width Attribute

Curves

Curves

DJ Turntables (Low Detail)

DJ Turntables (Low Detail)

Digital Assets

Digital Assets

Dijkstra pathfinding with python.

Dijkstra pathfinding with python.

Disintegrating

Disintegrating

Fatcap Revisited

Fatcap Revisited

Feather Ray Lift

Feather Ray Lift

For Each I , II & III

For Each I , II & III

Geometry Intersections I & II

Geometry Intersections I & II

Geometry Solver - Footprints

Geometry Solver - Footprints

Getting Started with Digital Assets

Getting Started with Digital Assets

Getting Started with Fur Tools

Getting Started with Fur Tools

Groups

Groups

H9 Bridge Asset

H9 Bridge Asset

H9 Elevator Asset

H9 Elevator Asset

Hard Shading with Facet and Edge Cusp

Hard Shading with Facet and Edge Cusp

Houdini Ocean Toolkit

Houdini Ocean Toolkit

Intro to Procedural Modeling

Intro to Procedural Modeling

Introduction to Houdini part I & II

Introduction to Houdini part I & II

Introduction to Rigging

Introduction to Rigging

L-System

L-System

L-System Essentials I & II

L-System Essentials I & II

L-systems for trees in Houdini

L-systems for trees in Houdini

LSR01 - Scene Set-up

LSR01 - Scene Set-up

LSR05 - Light Objects

LSR05 - Light Objects

LSR06 - Light Rig

LSR06 - Light Rig

Light Instancing

Light Instancing

Lighting in H11 I , II

Lighting in H11 I , II

Low Poly Flashlight

Low Poly Flashlight

Lsystem Trees

Lsystem Trees

M02 - UI & Modeling

M02 - UI & Modeling

M03 - Procedural Modeling And Digital Asset Creation

M03 - Procedural Modeling And Digital Asset Creation

M06 - Understanding Attributes & Variables

M06 - Understanding Attributes & Variables