houdini tutorial database

Collections
Audio Driven Animation

Audio Driven Animation

Lights and related Shader and Render settings

Lights and related Shader and Render settings

The Art of Rendering

The Art of Rendering

Spherical Harmonics

Spherical Harmonics

Geometry Solver - Footprints

Geometry Solver - Footprints

Masterclass - Mantra Rendering

Masterclass - Mantra Rendering

FLIP Fluid Waterfall

FLIP Fluid Waterfall

M04 - Traditional Animation tools

M04 - Traditional Animation tools

M03 - Procedural Modeling And Digital Asset Creation

M03 - Procedural Modeling And Digital Asset Creation

M02 - UI & Modeling

M02 - UI & Modeling

M01 - Intro Workshop

M01 - Intro Workshop

Ripple Effect DirtCheap Method

Ripple Effect DirtCheap Method

Polar Coordinates aka Harmonics

Polar Coordinates aka Harmonics

TheRampParameter

TheRampParameter

Trigonometric Functions I & II

Trigonometric Functions I & II

Bradley Gabe ICEcle - The_Vortex_Force part I & II

Bradley Gabe ICEcle - The_Vortex_Force part I & II

Pyro FX 2 Shader Videos

Pyro FX 2 Shader Videos

Pyro 2 Work Flow Examples

Pyro 2 Work Flow Examples

Simulation of destructions ( workflow )

Simulation of destructions ( workflow )

ColorMix H12

ColorMix H12

Smoke in H12  I,II & III

Smoke in H12 I,II & III

A Method for Animating Viscoelastic Fluids ( siggraph 2004 )

A Method for Animating Viscoelastic Fluids ( siggraph 2004 )

Elastic effect on flip fluids

Elastic effect on flip fluids

obtain the same detail ... ( volcano )

obtain the same detail ... ( volcano )

Open CL Settings

Open CL Settings

Houdini Grid Based Fluids And Dynamics

Houdini Grid Based Fluids And Dynamics

Reflectance Functions

Reflectance Functions

the Puffer – from digi to real

the Puffer – from digi to real

Procedural Asteroid Hits part I II

Procedural Asteroid Hits part I II

Pyro Effects (HOU204)

Pyro Effects (HOU204)

Water Effect (HOU203)

Water Effect (HOU203)

Compile and debug your plugin for Houdini in Visual Studio 2005

Compile and debug your plugin for Houdini in Visual Studio 2005

Laser weapon - Making of

Laser weapon - Making of

Two sticky mud balls

Two sticky mud balls

Settings Comparision in Pyro

Settings Comparision in Pyro

Smoke Solver

Smoke Solver

Connections

Connections

Cache offset - Frame offset

Cache offset - Frame offset

Shading with the Mantra Surface Shader

Shading with the Mantra Surface Shader

Creating a Counting Frame

Creating a Counting Frame

Animated polygons influenced by metaballs

Animated polygons influenced by metaballs

Creating the Windows Mystify screensaver effect

Creating the Windows Mystify screensaver effect

Creating dashed lines

Creating dashed lines

Creating a plant pot

Creating a plant pot

Basics: Subdivision

Basics: Subdivision

Asteroids and Instancing

Asteroids and Instancing

Painting with polygons

Painting with polygons

Ptex workflow

Ptex workflow

Houdini Attributes

Houdini Attributes

Symmetry

Symmetry

Distance Vop ? How to get one maximun distance ?

Distance Vop ? How to get one maximun distance ?

Pattern Animation

Pattern Animation

Level of Detail ( l-system )

Level of Detail ( l-system )

Cloth Shader

Cloth Shader

Renderman Workflows

Renderman Workflows

Simple Electric Arc Effect made with Volumes

Simple Electric Arc Effect made with Volumes

The Science of Fluid Sims

The Science of Fluid Sims

Render Passes

Render Passes

Art of Destruction (or Art of Blowing Crap Up)

Art of Destruction (or Art of Blowing Crap Up)

the colorpicker tutorial

the colorpicker tutorial

the Foreach SOP

the Foreach SOP

Naiad Scene Test

Naiad Scene Test

Velocity Sculpting

Velocity Sculpting

Particle Mesh Breaking

Particle Mesh Breaking

Recursive Network

Recursive Network

SWANN Displacement Challenge

SWANN Displacement Challenge

Unofficial Displacement Rendering Challenge

Unofficial Displacement Rendering Challenge

Dream Giver

Dream Giver

Webinar: Houdini in Games

Webinar: Houdini in Games

Steering Behaviors For Autonomous Characters

Steering Behaviors For Autonomous Characters

Pyroclastic Noise Demystified (5 pages)

Pyroclastic Noise Demystified (5 pages)

Glass Ice Animation

Glass Ice Animation

Smoke Bomb

Smoke Bomb

Flocking Systems

Flocking Systems

Flames

Flames

Cloth self shadowing

Cloth self shadowing

Growth and L-Systems

Growth and L-Systems

Multi segement motion blur with particles

Multi segement motion blur with particles

Dijkstra pathfinding with python.

Dijkstra pathfinding with python.

On the Spot: Power User Tips and Techniques

On the Spot: Power User Tips and Techniques

Controlled Discrete Streams: The Abstraction of Particle Emission

Controlled Discrete Streams: The Abstraction of Particle Emission

Contained Fluids - Andrew Lyons

Contained Fluids - Andrew Lyons

Image-driven Animation

Image-driven Animation

Particle and Metaball

Particle and Metaball

POP Network and Particle Rendering

POP Network and Particle Rendering

Varying Materials Using A Single Shader

Varying Materials Using A Single Shader

Rigid Body Dynamics I & II

Rigid Body Dynamics I & II

Create a Red Blood Cell

Create a Red Blood Cell

Procedural Lighting Field

Procedural Lighting Field

Particle Exercise I & II

Particle Exercise I & II

How To Turn Particles Into Geometry

How To Turn Particles Into Geometry

The Matrix Ripple and Other Uses

The Matrix Ripple and Other Uses

Simple Modeling of a Chair

Simple Modeling of a Chair

Human Ark Lost Town of Switez

Human Ark Lost Town of Switez

Compositing I & II

Compositing I & II

Import Tracking Data

Import Tracking Data

Wire to RBD feedback in DOPs

Wire to RBD feedback in DOPs

Growing Objects

Growing Objects

PBR fun

PBR fun