houdini tutorial database

Collections
Selection

Selection

Cloth and wind resistance

Cloth and wind resistance

Coordinate Systems

Coordinate Systems

Particle motion blur again and some point cloud lighting

Particle motion blur again and some point cloud lighting

Cat

Cat

Exporting Light Passes

Exporting Light Passes

Wire solver and wire deformer

Wire solver and wire deformer

Wear Shader I & II

Wear Shader I & II

Glow I & II

Glow I & II

Wormie wire solver things

Wormie wire solver things

Snapping Wires

Snapping Wires

Illuminance Loop

Illuminance Loop

Fatcap Revisited

Fatcap Revisited

Recursively Subdivides a Polygon

Recursively Subdivides a Polygon

A Meditation in Houdini’s foreachSOP

A Meditation in Houdini’s foreachSOP

The kuler RSS: Accessing a Webservice from a HDA

The kuler RSS: Accessing a Webservice from a HDA

Motion Blur I & II

Motion Blur I & II

Poor Man's Circle Packing

Poor Man's Circle Packing

Zdepth Passes

Zdepth Passes

Image Planes ( 6 articles )

Image Planes ( 6 articles )

Creating a Python Operator

Creating a Python Operator

Tips on Organizing Operators

Tips on Organizing Operators

Sprites On Points Digital Assest

Sprites On Points Digital Assest

Constraining Cloth To a Bar I & II

Constraining Cloth To a Bar I & II

Shader Writing

Shader Writing

Cloth Intro And Exporting Simulations

Cloth Intro And Exporting Simulations

Audio-driven Animation

Audio-driven Animation

COPY with variations

COPY with variations

What is “procedural”?

What is “procedural”?

Getting Start with Houdini

Getting Start with Houdini

Interface Basics ( 12 articles )

Interface Basics ( 12 articles )

Masterclass: On Fire

Masterclass: On Fire

Python Snippet to Convert Point Group to Edge Group

Python Snippet to Convert Point Group to Edge Group

Volumes I & II

Volumes I & II

Millions of Particles I & II

Millions of Particles I & II

Workshop 10 : L-system

Workshop 10 : L-system

Procedural Animation  Iteration and Recursion

Procedural Animation Iteration and Recursion

Sweep Your Profiles Smart

Sweep Your Profiles Smart

Orient Point Normals Ouside Sphere

Orient Point Normals Ouside Sphere

Use Copy Stamping Instead of Foreach

Use Copy Stamping Instead of Foreach

A Line With Zero or More Points

A Line With Zero or More Points

Rays Normals

Rays Normals

Use Point Node to Orient Copied Geometry (+ python code)

Use Point Node to Orient Copied Geometry (+ python code)

Breaking Text Into Letters / Groups (+ python code)

Breaking Text Into Letters / Groups (+ python code)

One Unit Displacement

One Unit Displacement

Creating a Simplest Shader

Creating a Simplest Shader

Create Particle Fluid

Create Particle Fluid

Creating a New Shader

Creating a New Shader

l-systems - Turtle Commands

l-systems - Turtle Commands

Hard Shading with Facet and Edge Cusp

Hard Shading with Facet and Edge Cusp

l-system - Quick Start by Example

l-system - Quick Start by Example

Set-up Basic Render

Set-up Basic Render

Fade in / Fade out Effect

Fade in / Fade out Effect

Masterclass: Crumpling and Tearing

Masterclass: Crumpling and Tearing

Create VOP Network with Python

Create VOP Network with Python

Quick Dive into VOP SOPS

Quick Dive into VOP SOPS

Masterclass: Distributed Simulations

Masterclass: Distributed Simulations

Volumetric Methods in Visual Effects (SIGGRAPH 2010 course)

Volumetric Methods in Visual Effects (SIGGRAPH 2010 course)

Resize Smoke Box with Object

Resize Smoke Box with Object

Applying agregation over 3D surfaces

Applying agregation over 3D surfaces

Digital Assets

Digital Assets

Image Viewer: MPlay's Compare Images

Image Viewer: MPlay's Compare Images

Intro to Rendering

Intro to Rendering

Zbrush

Zbrush

Introduction to Procedural Animation and Shading

Introduction to Procedural Animation and Shading

Procedural Rock Field Creation

Procedural Rock Field Creation

Introduction to Visual Effect

Introduction to Visual Effect

Fluid Transform I & II

Fluid Transform I & II

Shader Interface Design

Shader Interface Design

Basic Lighting and Rendering

Basic Lighting and Rendering

Facture Keyframe

Facture Keyframe

Python Implentation and Workflow Benefits

Python Implentation and Workflow Benefits

Flying Letters I & II

Flying Letters I & II

Destruction

Destruction

Depth of Field

Depth of Field

Creating a Gas Solver

Creating a Gas Solver

Shading and Rendering in H9

Shading and Rendering in H9

Python Tips and Tricks

Python Tips and Tricks

The H9 Python-based Rendering Backend

The H9 Python-based Rendering Backend

The Power of Houdini's New Shelf

The Power of Houdini's New Shelf

Inside Fire (siggraph 2008)

Inside Fire (siggraph 2008)

Masterclass : Fluids Technical Evening

Masterclass : Fluids Technical Evening

Masterclass : Python and Houdini 9.5

Masterclass : Python and Houdini 9.5

Masterclass : Implementing Spectral Colors in Mantra

Masterclass : Implementing Spectral Colors in Mantra

Advanced Fluid Simulation

Advanced Fluid Simulation

Light Instancing

Light Instancing

Masterclass: Pyro FX

Masterclass: Pyro FX

Masterclass: Advanced Tool Building

Masterclass: Advanced Tool Building

Jam

Jam

Masterclass: Rendering With Mantra

Masterclass: Rendering With Mantra

SpeedTree Introduction

SpeedTree Introduction

FLIP Fluid Winespill

FLIP Fluid Winespill

Meteor

Meteor

Surface Shader I , II , III , IV , update

Surface Shader I , II , III , IV , update

Krakatoa Shader

Krakatoa Shader

Some Particle Test

Some Particle Test

Polygons I & II

Polygons I & II

UVs I , II , III & IV

UVs I , II , III & IV

Creep Tool Line Rotation

Creep Tool Line Rotation