houdini tutorial database

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Modeling a soccer ball

Modeling a soccer ball

UV Texturing

UV Texturing

Orienting Objects to a Curve

Orienting Objects to a Curve

Surface Operations

Surface Operations

Carve Tool

Carve Tool

Chain Shirt

Chain Shirt

DJ Turntables (Low Detail)

DJ Turntables (Low Detail)

Back To Basics

Back To Basics

Attribute Transfer

Attribute Transfer

Sweep and Skin That Thing

Sweep and Skin That Thing

Masterclass : Introduction to FLIP Fluids

Masterclass : Introduction to FLIP Fluids

Python in Houdini for Technical Directors

Python in Houdini for Technical Directors

Low Poly Flashlight

Low Poly Flashlight

MasterClass : Python & Houdini 11

MasterClass : Python & Houdini 11

Dynamic Spreading Fire

Dynamic Spreading Fire

Creating Procedural Rigs and Controlling Motion

Creating Procedural Rigs and Controlling Motion

L-systems for trees in Houdini

L-systems for trees in Houdini

issue 137 Rigid Body Dynamics

issue 137 Rigid Body Dynamics

Chuck Close Effect

Chuck Close Effect

Mercury Rising

Mercury Rising

Matrix Bullet Time I , II & III

Matrix Bullet Time I , II & III

Pinboard Effect I & II

Pinboard Effect I & II

Auto-Fence asset I & II

Auto-Fence asset I & II

Houdini Production Techniques (HOU201)

Houdini Production Techniques (HOU201)

Intro to Houdini (HOU101)

Intro to Houdini (HOU101)

Procedural Animation Techniques

Procedural Animation Techniques

Filmakademie

Filmakademie

Baking and Implementing an Ambient Occlusion Texture Map

Baking and Implementing an Ambient Occlusion Texture Map

Surface and Displacement shader tutorials

Surface and Displacement shader tutorials

Interface and Workflow

Interface and Workflow

Rigging

Rigging

MasterClass : Mantra & Houdini 11

MasterClass : Mantra & Houdini 11

Procedural Cities

Procedural Cities

The Great Escape II

The Great Escape II

The Great Escape I

The Great Escape I

Hip Tricks Volume IV

Hip Tricks Volume IV

Hip Tricks Volume III

Hip Tricks Volume III

Hip Tricks Volume II

Hip Tricks Volume II

Wireframe Render

Wireframe Render

Learning Pyro FX

Learning Pyro FX

The Wedge ROP

The Wedge ROP

GO Procedural I , II & III

GO Procedural I , II & III

Intro to Pyro FX

Intro to Pyro FX

Geometry Intersections I & II

Geometry Intersections I & II

Introduction to Fluid Dynamics

Introduction to Fluid Dynamics

VOP COP Raster Depth Discussion

VOP COP Raster Depth Discussion

Writing a VEX shader I , II , III , IV

Writing a VEX shader I , II , III , IV

Using dophassubdata To Change Colors Dynamically

Using dophassubdata To Change Colors Dynamically

Emitting Particles Using A Bounding Object And Its Normals I , II & III

Emitting Particles Using A Bounding Object And Its Normals I , II & III

Procedural Road Creation I , II & III

Procedural Road Creation I , II & III

Shading and Rendering

Shading and Rendering

New in Houdini 10

New in Houdini 10

Houdini 9 Dynamics

Houdini 9 Dynamics

Metaball Snow Cover

Metaball Snow Cover

Close Mirrored Curve

Close Mirrored Curve

Transferring Color With Dynamics

Transferring Color With Dynamics

Background Images

Background Images

Curve Width Attribute

Curve Width Attribute

SOP Solver I , II , III & IV

SOP Solver I , II , III & IV

Curves from animation I , II , III , IV

Curves from animation I , II , III , IV

Use GI / Ambient Rendering Pass

Use GI / Ambient Rendering Pass

issue 104 Teddy Bear

issue 104 Teddy Bear

Hip Tricks Volume I

Hip Tricks Volume I

Introduction to Houdini 9

Introduction to Houdini 9

Getting Started with Digital Assets

Getting Started with Digital Assets

Caustic

Caustic

Set-up Basic Composition Network

Set-up Basic Composition Network

Controlling Fluid Simulations with Custom Fields

Controlling Fluid Simulations with Custom Fields

Empowering Digital Assets with Python

Empowering Digital Assets with Python

Simultaneous Music, Animation and Sound Techniques

Simultaneous Music, Animation and Sound Techniques

Combining Procedural Anim and RDB

Combining Procedural Anim and RDB

Fluid Effect for TD's

Fluid Effect for TD's

Colourmix

Colourmix

Building Generation

Building Generation

Test Tube Smoke

Test Tube Smoke

Dry Ice

Dry Ice

Fundamentals

Fundamentals

How to Read a 3×3 Matrix

How to Read a 3×3 Matrix

Particle Leaves

Particle Leaves

Intro To Particle Animation

Intro To Particle Animation

Cheat Sheet

Cheat Sheet

Full Compositing I , II , III & IV

Full Compositing I , II , III & IV

Intro to Procedural Modeling

Intro to Procedural Modeling

Introduction to Lighting and Shading for Artists

Introduction to Lighting and Shading for Artists

Rotating Points With a 3×3 Matrix

Rotating Points With a 3×3 Matrix

Intro to Subsurface Scattering

Intro to Subsurface Scattering

Smoke And Dust

Smoke And Dust

Caustic I , II & III

Caustic I , II & III

L-System Essentials I & II

L-System Essentials I & II

Vex Volume I & II

Vex Volume I & II

XML Based Procedural Cities

XML Based Procedural Cities

Introduction to Mantra

Introduction to Mantra

Introduction to Fluids

Introduction to Fluids

Introduction to Rigging

Introduction to Rigging

Glass / Ice I , II & III

Glass / Ice I , II & III

Character Capturing with Capture Regions

Character Capturing with Capture Regions

Deforming RBDs & again!

Deforming RBDs & again!

Character Capturing using Proximity

Character Capturing using Proximity

Getting Started with Stereoscopy

Getting Started with Stereoscopy

Character Control Rig Setup

Character Control Rig Setup