houdini tutorial database

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Flocking fish

Flocking fish

Algorithmic Botany

Algorithmic Botany

Multiparms

Multiparms

Surface From Particles

Surface From Particles

Particle Spray On Waves

Particle Spray On Waves

Python

Python

28 free Lessons

28 free Lessons

Creep Tool With Copy Stamping

Creep Tool With Copy Stamping

Feather Ray Lift

Feather Ray Lift

Pixar Online Library

Pixar Online Library

issue 134 (Q&A) slide

issue 134 (Q&A) slide

issue 125 (Q&A) leafs

issue 125 (Q&A) leafs

issue 137 (Q&A) Vine from particle stream

issue 137 (Q&A) Vine from particle stream

issue 131 (Q&A) Cloud

issue 131 (Q&A) Cloud

Masterclass : In-Depth Look at Fur

Masterclass : In-Depth Look at Fur

Character Tools and Workflow

Character Tools and Workflow

Quadruped Auto Rig Tool

Quadruped Auto Rig Tool

Character Skeleton Building

Character Skeleton Building

Getting Started with Auto Rigs

Getting Started with Auto Rigs

Intro to Pyro and Smoke Solvers I & II

Intro to Pyro and Smoke Solvers I & II

Point Normals use in the Copy node

Point Normals use in the Copy node

Expressions

Expressions

CHOPS Animation I & II

CHOPS Animation I & II

User interface

User interface

Crowd Simulation I

Crowd Simulation I

Point Dynamics With CHOPs I & II

Point Dynamics With CHOPs I & II

3Delight Interoperability

3Delight Interoperability

Webinar Digital Asset

Webinar Digital Asset

The LookUp CHOP

The LookUp CHOP

CHOPs Deforming Geometry I , II & III (old school blog)

CHOPs Deforming Geometry I , II & III (old school blog)

Customising Motion Effects

Customising Motion Effects

Stingray Model Animation

Stingray Model Animation

Introduction to CHOPS

Introduction to CHOPS

RIO Blue Sky Studio

RIO Blue Sky Studio

SOP Animation

SOP Animation

Vop Scatter Color

Vop Scatter Color

HScript Expression

HScript Expression

Copy Stamping

Copy Stamping

Takes

Takes

Interface Lesson

Interface Lesson

For Each I , II & III

For Each I , II & III

Bundles

Bundles

Parenting

Parenting

Groups

Groups

Basics Attributes I , II & III

Basics Attributes I , II & III

Attribute Transfer I & II

Attribute Transfer I & II

Technical Effects

Technical Effects

Advanced Character Rigging I & II

Advanced Character Rigging I & II

Technical Rigging V

Technical Rigging V

Technical Rigging I,II,III,IV

Technical Rigging I,II,III,IV

TD Volume I & II

TD Volume I & II

H9 Elevator Asset

H9 Elevator Asset

H9 Bridge Asset

H9 Bridge Asset

H9 Fundamentals

H9 Fundamentals

HDRI Shader Development for Mantra

HDRI Shader Development for Mantra

Python Creating Tools

Python Creating Tools

How Do I

How Do I

Special Effects II (legacy series)

Special Effects II (legacy series)

Special Effects I (legacy series)

Special Effects I (legacy series)

Sneak Peek H6

Sneak Peek H6

Rigging Introduction (legacy series)

Rigging Introduction (legacy series)

Introduction to houdini (legacy series)

Introduction to houdini (legacy series)

Getting Started with Fur Tools

Getting Started with Fur Tools

Rendering a curve as tube

Rendering a curve as tube

Gradual fall objets

Gradual fall objets

Fractals and Terrains

Fractals and Terrains

Voronoi Dynamic Fracturing

Voronoi Dynamic Fracturing

Houdini Ocean Toolkit

Houdini Ocean Toolkit

Point Instancing

Point Instancing

Painting point probabilities

Painting point probabilities

Particles I , II & III

Particles I , II & III

Particles smoke I & II

Particles smoke I & II

Smoke Upres I , II

Smoke Upres I , II

basics smoke I , II & III

basics smoke I , II & III

Sourcing

Sourcing

Basics Volumes I , II & III

Basics Volumes I , II & III

Avalanche Previsualization

Avalanche Previsualization

Fundamentals of Rigid Body Dynamics

Fundamentals of Rigid Body Dynamics

Introduction to Dynamics

Introduction to Dynamics

ubershader -H11

ubershader -H11

Procedural Text Animation

Procedural Text Animation

CHOPS and Music Driven Animation I , II & III

CHOPS and Music Driven Animation I , II & III

Point Clouds I & II

Point Clouds I & II

PBR snack

PBR snack

Materials in H11 I & II

Materials in H11 I & II

Lighting in H11 I , II

Lighting in H11 I , II

Principes of digital images synthesis

Principes of digital images synthesis

Houdini Training

Houdini Training

PBR I , II , III , IV

PBR I , II , III , IV

Global Illumination I , II , III & IV

Global Illumination I , II , III & IV

Basics : Mantra

Basics : Mantra

Tree delayed load

Tree delayed load

Paint with Point Cloud vop

Paint with Point Cloud vop

Power Plant

Power Plant

Lsystem Trees

Lsystem Trees

Point cloud presentation

Point cloud presentation

Ink Water

Ink Water

Microfacet Models for Refraction throught rough surface

Microfacet Models for Refraction throught rough surface

Pulverize Effect

Pulverize Effect

Particle flow on surface

Particle flow on surface